Fridolin Wild's profile document
Description for Fridolin Wild
Fridolin Wild
Fridolin Wild
Fridolin
Wild
Research Fellow
fridolin.wild
Fridolin Wild is now a professor at the Institute of Educational Technology of The Open University, follow the link for more information: http://www.open.ac.uk/people/faw56
During his time at KMi, Fridolin Wild was championing research on performance augmentation ('learning by experience'), consequently looking into wearables-enhanced learning and performance analytics.
Fridolin Wild was a research associate at the Knowledge Media Institute of the Open University of the UK. His relevant experience as Principal Investigator included the TELLME project (the learning models work package) and the LTfLL project (coordinating the infrastructure work package). Since May 2009 he had been the deputy coordinator of the European network of excellence STELLAR. He shadowed the lead of the work package on community building and sustains this in the ROLE project and a European policy project on TEL Futures, TEL-Map.
Fridolin was the voted treasurer of the European Association of Technology Enhanced Learning (EATEL). He studied information science in Regensburg, Hildesheim, and Munich (all Germany). He founded axon-e interactive media in 1998, and managed numerous commercial and governmental projects there until he left the company in 2003. In 2004 he graduated as magister artium in information science and politology.
Between 2004 and 2009, Fridolin worked as a scientist at the Vienna University of Economics and Business in Austria within the European projects PROLEARN, iCAMP, LTfLL, and ROLE thereby serving as the overall technical manager with an additional work package lead in interoperability of social software learning tools in iCamp, leading the work package infrastructure within LTfLL, and leading a work package on community building and sustaining in the ROLE project.
The Open University account for Fridolin Wild
fw798
Fridolin Wild's membership at KMi
Fridolin Wild on LinkedIn
Fridolin Wild on SlideShare
@fwild (Fridolin Wild on Twitter)
Fridolin Wild's participation in FlashMeeting Technology
FlashMeeting Technology
FlashMeeting Technology
2003-07-04
The lightest possible video-conferencing software application
Hook-up your web cam, plug in your microphone, go to a web page ...
and the Centre for New Media's FM Technology you to make an instant meeting - any time, any place, any platform! FM technology comes from the prize-winning FlashMeeing Project. It provides a host of features packed into a small applet direct in a web page. As the applet is implemented in using Adobe's Flash, the most widely available and most compatible of browser plugins, it is incredibly lightweight, efficient, good looking, and you probably will not have to download anything extra at all for it to work!
Fridolin Wild's participation in MUPPLE II
MUPPLE II
MUPPLE II
mash-up personal learning environment
MUPPLE II is your learning companion in the web. It supports you in learning new best practices from all the others out there - new practices in how to use tools for learning effectively. More precisely, MUPPLE II helps you to trace and replay usage strategies on the web. As a learner, you learn how to work with all the cool new tools on the web without loosing endless hours exploring their 'potential'. As a more knowledgeable other, you give your fellow peers a guide at hand that brings them up to speed - without you bothering to explain the thing over and over again. MUPPLE II is of course built as a Firefox Jetpack.
Fridolin Wild's participation in ROLE
ROLE
ROLE
2009-02-01
2013-01-31
Responsive Open Learning Environments
The cross-disciplinary innovations of the ROLE project will deliver and test prototypes of high responsive TEL environments, offering breakthrough levels of effectiveness, flexibility, user-control and mass-individualisation.
The work of ROLE will advances the state-of-the-art in human resource management; self-regulated and social learning; psycho-pedagogical theories of adaptive education and educational psychology; service composition and orchestration; and the use of ICT in lifelong learning.
ROLE offers adaptivity and personalization in terms of content and navigation and the entire learning environment and its functionalities. This approach permits individualization of the components, tools, and functionalities of a learning environment, and their adjustment or replacement by existing web-based software tools. Learning environment elements can be combined to generate (to mashup) new components and functionalities, which can be adapted by lone learners or collaborating learners to meet their own needs and to enhance the effectiveness of their learning. This empowers each user to generate new tools and functions according to their needs, and can help them to establish a livelier and personally more meaningful learning context and learning experience.
Fridolin Wild's participation in TELMAP
TELMAP
TELMAP
2010-10-01
2013-03-31
Future gazing TEL: the roadmap for the unknown Learning landscape
TEL-Map is a Coordination and Support Action funded by the European Commission under the Technology-Enhanced Learning programme. It focuses on exploratory / roadmapping activities for fundamentally new forms of learning to support the adoption of those new forms, via awareness building and knowledge management on the results of EU RTD projects in TEL and socio-economic evaluations in education.
Fridolin Wild's participation in LTfLL
LTfLL
LTfLL
2009-06-01
2011-02-28
Language Technology for Lifelong Learning
LTfLL aims at creating the next-generation support and advisory services that enhance individual and collaborative competence building and knowledge creation in educational and organisational settings. The project therefore combines natural language processing technologies with cognitive models in these services.
Current Position of the Learner
Appreciation of learner requirements leading to better advice on study plans and selection of study resources. Services will offer semi-automatic analysis and comparison of learner portfolios to the domain knowledge and continuous modelling and measurement of conceptual development.
Support & Feedback
Progress monitoring based on learning activities rather than on formal assessments to advice appropriate activities for further competence building. Services are developed based on analysis of the interactions of students -- using Natural Language Processing (NLP) and Social Network Analysis (SNA) -- and textual output of students -- with the help of Latent Semantic Analysis and other NLP techniques.
Social & Informal Learning
A knowledge sharing infrastructure is construed that allows for the co-construction of knowledge in social and informal learning. It facilitates comparing and sharing private knowledge to give rise to new common knowledge. Ontologies for formal domain representation are combined with social tagging.
Fridolin Wild's participation in TCBL
TCBL
TCBL
2015-07-01
2018-07-01
Textile & Clothing Business Labs
Textile & Clothing Business Labs (TCBL) aims to create a transformational ecosystem capable of constantly innovating with the business and process models of the European Textile and Clothing (T&C) industry. The latter sector shows the greatest dependence on price based competition (a race to the bottom, globally) and at the same time the greatest promise of potential impact of new trends such as mass customisation, home production, etc. on business and process models.
Fridolin Wild's participation in STELLARNET
STELLARNET
STELLARNET
2009-02-01
2012-05-31
The open network of excellence in technology-enhanced learning.
STELLARNET represents the effort of the leading institutions and projects in European Technology-Enhanced Learning (TEL) to unify our diverse community.
This Network of Excellence is motivated by the need for European research on TEL to build upon, synergize and extend the valuable work we have started by significantly building capacity in TEL research within Europe, which is required to allow the European Union to achieve its goals via the Bologna Agreement and the execution of the Lisbon Agenda. The European TEL agenda has been set for the last 4 years by the Kaleidoscope network � with a huge strength in pedagogy and scientific excellence, and the Prolearn network � with a complimentary strength in technical and professional excellence. Integrating this excellence and moving on to the higher strategic formation of policy based in leading research is the key challenge for the next stage.
STELLARNET will move beyond the earlier networks by setting a new and critical foresight agenda for Technology Enhanced Learning. The Network will be executed via a series of integration instruments designed to increase the research capacity of European TEL at all levels.
STELLARNET's instruments will act upon the backbone of an interlocking set of 3 Grand Research Challenge actions, themed as Connecting People, Orchestration and Context.
Fridolin Wild's participation in MUPPLE
MUPPLE
MUPPLE
Lecture series on Mash-Up Personal Learning Environments
In the last years the discussion about electronic learning environments has changed fundamentally. Based on the advancement of personal publishing tools and social software the barriers have been lifted to participate in discussions and to build an individual professional identity on the web.
As a side effect, this has also influenced the discussion about learning environments in technology-enhanced learning. While the improvement of institutional learning management systems was some years ago still the state-of-the art in recent times this discussion has been expanded towards an individual perspective on learning platforms called ‘personal learning environments’ (PLE).
Technically, this shift has been accompanied by new (‘mash-up’) technologies that empower end-users to actively build, modify, and maintain their environments.
The research work at the OU’s Knowledge Media institute (KMi) on MUPPLE thereby is one of the European epicenters of innovation. Just recently, KMi has been prized by the Mozilla Foundation with a special award for the work on an early prototype.
In project supported from the donation funds of the Open University, key researcher Fridolin Wild teamed up with Marco Kalz from the Open University of the Netherlands and Matthias Palmer from Sweden’s Royal Institute of Technology to create a guest lecture series with international experts in the field on this topic.
Fridolin Wild's participation in TELL-ME
TELL-ME
TELL-ME
2012-11-01
2015-10-31
Technology Enhanced Learning Livinglab for Manufacturing Environments
TELL-ME reinvents learning technology for human-centred and service-oriented manufacturing workplaces in small and medium enterprises.
Innovation and technological advances in the manufacturing sector are often led by large, multinational companies � leaving small and medium enterprises (SMEs) struggling to keep pace.
At the same time, more people in manufacturing work in SMEs (about 2/3) than in large enterprises (about 1/3), thus posing a barrier to smart, sustainable, and inclusive growth.
Recognising the EU 2020 strategy, TELL-ME creates more effective means for up- and re-skilling of employees to Europe, targeting less technologically-advanced SMEs in the human-centred, service-oriented manufacturing sector.
With the manufacturing sector accounting for more than 10% of the overall workforce, TELL-ME conducts research to the benefit of a large number of European citizens.
TELL-ME will use novel knowledge media on all levels, including augmented reality glasses for experience capturing, a social business learning platform for collaborating, and business learning analytics for assessing.
TELL-ME is a consortium with ten industrial and four academic partner institutions in eight EU countries.
Fridolin Wild's participation in cRunch
cRunch
cRunch
calc a little, learn a lot.
cRunch is a service and an infrastructure for computationally-intense learning analytics. It supports researchers in munching away the data points, generated by learners online in the co-construction of knowledge. cRunch supports learners, faculty, and administration with living reports, created live from data.
cRunch currently has three components: the studio, the reports plus services, and the sharing facilities. The studio is a browser-based work space for exploratory data programming. It uses the simple to learn statistical programming language R � for data manipulation � and a wiki-like markup language called �markdown� � for the reports. cRunch reprots, however, are more than just text. We even call them �living documents�, as in addition to static text they also access live data executing live analytical scripts. cRunch services are kind of more complex reports, some of them intended for other machines rather than humans. The sharing facilities are the interface to the world. They help the community to remix, recycle, re-purpose data and code.
Fridolin Wild's participation in Edukapp
Edukapp
Edukapp
2012-01-01
2012-03-31
UK-wide Higher Education App & Widget Store
A personalized learning environment offers an open eco-system that helps individuals to retrieve content and create (or manage) knowledge in a collaborative way (often utilizing their social networks) and is a modern way of using technology for educational purposes.
Widgets are essential building blocks for creating personal learning environments. Widgets are small, web-enabled tools that provide functionality through a use-case sized user-interface. Widgets manage to decompose complex software activities into small dialogue-based activities, which can be re-used and re-embedded in different containers according to differing contexts.
Countless institutions for Higher Education (particularly in the UK) have invested over recent years into the creation of widgets and into widget-compatible infrastructures to be used in their institutionally promoted personalised learning environments. For example, widely used virtual learning environments such as the open source projects Moodle and Sakai as well as commercially offered software Blackboard and Clix support the integration of widgets into formal learning activities.
A considerable problem, however, is access to this large variety of widgets for learning available. Commercial market places such as Google Gadgets or Apple’s App Store bury any tools for learning and their community of practice under a pile of generic purpose tools and games. They also do not foster the creation of a community of practice around these widgets that is dedicated to learning and teaching. In order to be more accessible, learning widgets need to be catalogued in a way that makes browsing, recommendation, and retrieval easy for a vast community of learners and educators.
The solution to this problem is Edukapp, the cross-university widget store: it's a market place software for end-users and developers to share, annotate, exchange about, recommend, and instantiate widgets and track their afforded practices through logging interaction data.
Edukapp is Open Source (Apache License 2.0).