KMi Publications

External Publications

7 publications | Joe Corneli


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Corneli, J. and Mikroyannidis, A. (2012) Crowdsourcing Education on the Web: A Role-based Analysis of Online Learning Communities, in eds. Okada, A. Connolly, T. Scott, P.J., Collaborative Learning 2.0: Open Educational Resources, pp. 272-286, IGI Global

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Corneli, J., Jucovschi, C. and Mikroyannidis, A. (2011) PlanetMath Redux: Web 2.0 infrastructure for mathematical problem solving, Workshop: Technology-Enhanced Learning for Mathematics and Science (TELMAS) at 6th European Conference on Technology-Enhanced Learning (ECTEL): Towards Ubiquitous Learning, Palermo, Italy

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Corneli, J. and Mikroyannidis, A. (2011) Personalised Peer-Supported Learning: The Peer-to-Peer Learning Environment (P2PLE), The PLE Conference 2011, Southampton, UK

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Corneli, J. and Mikroyannidis, A. (2011) Personalised and Peer-Supported Learning: The Peer-to-Peer Learning Environment (P2PLE), Digital Education Review, 20, pp. 14-23

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David, C., Ginev, D., Kohlhase, M. and Corneli, J. (2010) eMath 3.0: Building Blocks for a social and semantic Web for online mathematics & ELearning, 1st International Workshop on Mathematics and ICT: Education, Research and Applications, Bucharest, Romania, eds. Ion Mierlus-Mazilu

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Corneli, J. and Mikroyannidis, A. (2010) Live Annotation and Content Discovery in Personal Learning Environments, Workshop: 3rd Workshop on Mashup Personal Learning Environments at 5th European Conference on Technology-Enhanced Learning (ECTEL'10): Sustaining TEL, Barcelona, Spain, 638, CEUR Workshop Proceedings

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Corneli, J. (2010) Gravpad, Demo at WikiSym 2010, Gdańsk, Poland Proceedings of the 6th International Symposium on Wikis and Open Collaboration, ACM

 
 
 

Social Software is...


Social Software
Social Software can be thought of as "software which extends, or derives added value from, human social behaviour - message boards, musical taste-sharing, photo-sharing, instant messaging, mailing lists, social networking."

Interacting with other people not only forms the core of human social and psychological experience, but also lies at the centre of what makes the internet such a rich, powerful and exciting collection of knowledge media. We are especially interested in what happens when such interactions take place on a very large scale -- not only because we work regularly with tens of thousands of distance learners at the Open University, but also because it is evident that being part of a crowd in real life possesses a certain 'buzz' of its own, and poses a natural challenge. Different nuances emerge in different user contexts, so we choose to investigate the contexts of work, learning and play to better understand the trade-offs involved in designing effective large-scale social software for multiple purposes.