External Publications
6 publications | Smitashree Choudhury
Choudhury, S. and Breslin, J. (2011) Extracting Semantic Entities and Events from Sports Tweets, Workshop: Making Sense of Microposts (MSM2011)
Choudhury, S. and Breslin, J. (2010) Enriching Videos With Light Semantics, The Fourth International Conference on Advances in Semantic Processing. SEMAPRO 2010, Florence,Italy
Choudhury, S. and Breslin, J. (2010) User Sentiment Detection: A YouTube Use Case, The 21st National Conference on Artificial Intelligence and Cognitive Science, Galway,Ireland
Choudhury, S., Breslin, J. and Passant, A. (2009) Enrichment and Ranking of the YouTube Tag Space and Integration with the Linked Data Cloud, The 8th International Semantic Web Conference (ISWC 2009), LNCS Springer, Near Washington DC,USA
Choudhury, S., Breslin, J. and Decker, S. (2009) A Lightweight Web Video Model with Content and Context Descriptions for Integration with Linked Data, Workshop: Semantic Authoring, Annotation and Knowledge Markup Workshop (SAAKM) at 5th International Conference on Knowledge Capture (K-CAP 2009), Redondo Beach, California, USA
Choudhury, S. and Breslin, J. (2008) Using a Lightweight Multimedia Content Model for Semantic Annotation, 8th Annual Conference on Information Technology and Telecommunication, Galway,Ireland
ManagementMultimedia &
Information SystemsNarrative
HypermediaNew Media SystemsSemantic Web &
Knowledge ServicesSocial Software
Social Software is...

Interacting with other people not only forms the core of human social and psychological experience, but also lies at the centre of what makes the internet such a rich, powerful and exciting collection of knowledge media. We are especially interested in what happens when such interactions take place on a very large scale -- not only because we work regularly with tens of thousands of distance learners at the Open University, but also because it is evident that being part of a crowd in real life possesses a certain 'buzz' of its own, and poses a natural challenge. Different nuances emerge in different user contexts, so we choose to investigate the contexts of work, learning and play to better understand the trade-offs involved in designing effective large-scale social software for multiple purposes.
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