KMi Publications

External Publications

6 publications | Smitashree Choudhury


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Choudhury, S. and Breslin, J. (2011) Extracting Semantic Entities and Events from Sports Tweets, Workshop: Making Sense of Microposts (MSM2011)

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Choudhury, S. and Breslin, J. (2010) Enriching Videos With Light Semantics, The Fourth International Conference on Advances in Semantic Processing. SEMAPRO 2010, Florence,Italy

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Choudhury, S. and Breslin, J. (2010) User Sentiment Detection: A YouTube Use Case, The 21st National Conference on Artificial Intelligence and Cognitive Science, Galway,Ireland

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Choudhury, S., Breslin, J. and Passant, A. (2009) Enrichment and Ranking of the YouTube Tag Space and Integration with the Linked Data Cloud, The 8th International Semantic Web Conference (ISWC 2009), LNCS Springer, Near Washington DC,USA

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Choudhury, S., Breslin, J. and Decker, S. (2009) A Lightweight Web Video Model with Content and Context Descriptions for Integration with Linked Data, Workshop: Semantic Authoring, Annotation and Knowledge Markup Workshop (SAAKM) at 5th International Conference on Knowledge Capture (K-CAP 2009), Redondo Beach, California, USA

Publications | Visit External Site for Details

Choudhury, S. and Breslin, J. (2008) Using a Lightweight Multimedia Content Model for Semantic Annotation, 8th Annual Conference on Information Technology and Telecommunication, Galway,Ireland

 
 
 

Social Software is...


Social Software
Social Software can be thought of as "software which extends, or derives added value from, human social behaviour - message boards, musical taste-sharing, photo-sharing, instant messaging, mailing lists, social networking."

Interacting with other people not only forms the core of human social and psychological experience, but also lies at the centre of what makes the internet such a rich, powerful and exciting collection of knowledge media. We are especially interested in what happens when such interactions take place on a very large scale -- not only because we work regularly with tens of thousands of distance learners at the Open University, but also because it is evident that being part of a crowd in real life possesses a certain 'buzz' of its own, and poses a natural challenge. Different nuances emerge in different user contexts, so we choose to investigate the contexts of work, learning and play to better understand the trade-offs involved in designing effective large-scale social software for multiple purposes.