KMi Publications

External Publications

6 publications | personal-inquiry


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Mulholland, P., Anastopoulou, S., Collins, T., Feisst, M., Gaved, M., Kerawalla, L., Paxton, M., Scanlon, E., Sharples, M. and Wright, M. (2012) nQuire: Technological Support for Personal Inquiry Learning, IEEE Transactions on Learning Technologies, 5, 2, pp. 157-169

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Gaved, M., Collins, T., Mulholland, P., Kerawalla, L., Jones, A., Scanlon, E., Littleton, K., Blake, C., Petrou, M., Clough, G. and Twiner, A. (2010) Using netbooks to support mobile learners' investigations across activities and places, Open Learning: The Journal of Open and Distance Learning, 25, 3, pp. 187-200

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Scanlon, E., Conole, G., Littleton, K., Kerawalla, L., Gaved, M., Twiner, A., Collins, T. and Mulholland, P. (2009) Personal Inquiry (PI): Innovations in participatory design and models for inquiry learning, TLRP TEL symposium, American Educational Research Association (AERA), San Diego, CA

Mulholland, P., Collins, T., Gaved, M., Wright, M., Sharples, M., Greenhalgh, C., Kerawalla, L., Scanlon, E. and Littleton, K. (2009) Activity Guide: An Approach to Scripting Inquiry Learning, Workshop: Intelligent Support for Exploratory Environments at AIED 2009, Brighton, UK

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Scanlon, E., Littleton, K., Gaved, M., Kerawalla, L., Mulholland, P., Collins, T., Conole, G., Jones, A., Clough, G., Blake, C. and Twiner, A. (2009) Support for evidence-based inquiry learning: teachers, tools and phases of inquiry, 13th Biennial Conference of the European Association for Research on Learning and Instruction (EARLI), Amsterdam

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Conole, G., Scanlon, E., Karawalla, L., Mulholland, P., Anastopoulou, S. and Blake, C. (2008) From design to narrative: the development of inquiry-based learning models, World Conference on Educational Multimedia, Hypermedia and Telecommunications, pp. 2065-2074, AACE

 
 
 

Social Software is...


Social Software
Social Software can be thought of as "software which extends, or derives added value from, human social behaviour - message boards, musical taste-sharing, photo-sharing, instant messaging, mailing lists, social networking."

Interacting with other people not only forms the core of human social and psychological experience, but also lies at the centre of what makes the internet such a rich, powerful and exciting collection of knowledge media. We are especially interested in what happens when such interactions take place on a very large scale -- not only because we work regularly with tens of thousands of distance learners at the Open University, but also because it is evident that being part of a crowd in real life possesses a certain 'buzz' of its own, and poses a natural challenge. Different nuances emerge in different user contexts, so we choose to investigate the contexts of work, learning and play to better understand the trade-offs involved in designing effective large-scale social software for multiple purposes.