External Publications
6 publications | silver
Wolff, A., Mulholland, P. and Zdrahal, Z. (2012) Using machine-learning and visualisation to facilitate learner interpretation of source material, Interactive Learning Environments, taylor and francis
Wolff, A., Mulholland, P., Zdrahal, Z. and Blasko, M. (2010) Knowledge Modelling to Support Inquiry Learning Tasks, International COnference on Knowledge Science, Engineering & Management, Belfast, U.K.
Pavel, G. (2010) Progress towards intelligent support for human articulation of concepts from examples,, Int. J. Knowledge and Learning, Vol. 6, No. 1, pp. 82-97, Inderscience Publishers Ltd.
Wolff, A., Mulholland, P. and Zdrahal, Z. (2010) Visual summaries of data: a spatial hypertext approach to user feedback, Poster at Hypertext 2010, Toronto, Canada
Pavel, G. (2010) Machine Learning Support for Human Articulation of Concepts from Examples - A Learning Framework, TECH-EDUCATION 2010, Athens, Greece , Technology Enhanced Learning: Quality of Teaching and Educational Reform, eds. Lytras, M. et al., CCIS 73, pp. 80-84, Springer-Verlag Berlin Heidelberg
Pavel, G. (2009) How do some concepts vanish over time?, Poster at BENELEARN 2009, Tilburg, The Netherlands, pp. 97-98
ManagementMultimedia &
Information SystemsNarrative
HypermediaNew Media SystemsSemantic Web &
Knowledge ServicesSocial Software
Social Software is...

Interacting with other people not only forms the core of human social and psychological experience, but also lies at the centre of what makes the internet such a rich, powerful and exciting collection of knowledge media. We are especially interested in what happens when such interactions take place on a very large scale -- not only because we work regularly with tens of thousands of distance learners at the Open University, but also because it is evident that being part of a crowd in real life possesses a certain 'buzz' of its own, and poses a natural challenge. Different nuances emerge in different user contexts, so we choose to investigate the contexts of work, learning and play to better understand the trade-offs involved in designing effective large-scale social software for multiple purposes.
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