KMi Publications

External Publications

6 publications | core---connecting-repositories


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Knoth, P. (2013) From Open Access Metadata to Open Access Content: Two Principles for Increased Visibility of Open Access Content, Open Repositories 2013, Charlottetown, Prince Edward Island, Canada

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Knoth, P. and Herrmannova, D. (2013) Simple Yet Effective Methods for Cross-Lingual Link Discovery (CLLD) - KMI @ NTCIR-10 CrossLink-2, NTCIR-10 Evaluation of Information Access Technologies, Tokyo, Japan

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Knoth, P. and Zdrahal, Z. (2012) CORE: Three Access Levels to Underpin Open Access, D-Lib Magazine, 18, 11/12, Corporation for National Research Initiatives

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Knoth, P., Zdrahal, Z. and Juffinger, A. (2012) Special Issue on Mining Scientific Publications, D-Lib Magazine, 18, 7/8, Corporation for National Research Initiatives

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Herrmannova, D. and Knoth, P. (2012) Visual Search for Supporting Content Exploration in Large Document Collections, D-Lib Magazine, 18, 7/8, Corporation for National Research Initiatives

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Knoth, P. and Zdrahal, Z. (2011) Mining Cross-document Relationships from Text, The First International Conference on Advances in Information Mining and Management (IMMM 2011), Barcelona, Spain

 
 
 

Social Software is...


Social Software
Social Software can be thought of as "software which extends, or derives added value from, human social behaviour - message boards, musical taste-sharing, photo-sharing, instant messaging, mailing lists, social networking."

Interacting with other people not only forms the core of human social and psychological experience, but also lies at the centre of what makes the internet such a rich, powerful and exciting collection of knowledge media. We are especially interested in what happens when such interactions take place on a very large scale -- not only because we work regularly with tens of thousands of distance learners at the Open University, but also because it is evident that being part of a crowd in real life possesses a certain 'buzz' of its own, and poses a natural challenge. Different nuances emerge in different user contexts, so we choose to investigate the contexts of work, learning and play to better understand the trade-offs involved in designing effective large-scale social software for multiple purposes.