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Tech Report kmi-03-13 Abstract


Presence Based Play Towards a Design for Large Group Social Interaction
Techreport ID: kmi-03-13
Date: 2003
Author(s): Yanna Vogiazou and Marc Eisenstadt
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This poster addresses the fundamental research questions that guide our first steps in the design of innovative playful activities for large numbers of people, based primarily on their mere presence. Our research framework draws upon the areas of multiplayer games, instant messaging, social psychology and group behaviour. We introduce the concept of 'presence based play' to describe the way social interaction based on the simultaneous presence of many people can be enhanced as a meaningful and engaging experience in the networked world. Our design approach to 'presence based' multiplayer games is illustrated with a prototype which we developed to use as a testbed for a series of experiments.

Publication(s):

Appeared in: Proceedings of the First International Conference on Appliance Design (1AD), 6-8 May 2003, Bristol, UK.
 
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Future Internet is...


Future Internet
With over a billion users, today's Internet is arguably the most successful human artifact ever created. The Internet's physical infrastructure, software, and content now play an integral part of the lives of everyone on the planet, whether they interact with it directly or not. Now nearing its fifth decade, the Internet has shown remarkable resilience and flexibility in the face of ever increasing numbers of users, data volume, and changing usage patterns, but faces growing challenges in meetings the needs of our knowledge society. Globally, many major initiatives are underway to address the need for more scientific research, physical infrastructure investment, better education, and better utilisation of the Internet. Within Japan, USA and Europe major new initiatives have begun in the area.

To succeed the Future Internet will need to address a number of cross-cutting challenges including:

  • Scalability in the face of peer-to-peer traffic, decentralisation, and increased openness

  • Trust when government, medical, financial, personal data are increasingly trusted to the cloud, and middleware will increasingly use dynamic service selection

  • Interoperability of semantic data and metadata, and of services which will be dynamically orchestrated

  • Pervasive usability for users of mobile devices, different languages, cultures and physical abilities

  • Mobility for users who expect a seamless experience across spaces, devices, and velocities