Tech Reports
Tech Report kmi-03-14 Abstract
Buddyspace: Large-Scale Presence for Communities at Work and Play
Techreport ID: kmi-03-14
Date: 2003
Author(s): Yanna Vogiazou, Martin Dzbor, Jiri Komzak and Marc Eisenstadt
Presence awareness' of peer-group members can enhance the emotional well-being of isolated learners and create a sense of community, fostering group communication and interaction. This paper presents our research framework in the design of presence-based applications for collaborative, learning and social environments and investigates the design of innovative playful and group learning activities for large numbers of people, based primarily on their mere presence. To promote the deployment of next-generation presence-based tools in distance-learning and social environments, we have implemented and deployed an open-source 'presence environment' called BuddySpace, which integrates Instant Messaging, geo-location services, peripheral presence awareness and presence-enabled multiplayer games.
Publication(s):
Appeared in: The Workshop 'The Role of Online Community Spaces in Shaping Virtual Community Interactions', in the International Conference on Communities and Technologies 2003, September 19-21 2003, Amsterdam, The Netherlands
Future Internet
KnowledgeManagementMultimedia &
Information SystemsNarrative
HypermediaNew Media SystemsSemantic Web &
Knowledge ServicesSocial Software
Future Internet is...

To succeed the Future Internet will need to address a number of cross-cutting challenges including:
- Scalability in the face of peer-to-peer traffic, decentralisation, and increased openness
- Trust when government, medical, financial, personal data are increasingly trusted to the cloud, and middleware will increasingly use dynamic service selection
- Interoperability of semantic data and metadata, and of services which will be dynamically orchestrated
- Pervasive usability for users of mobile devices, different languages, cultures and physical abilities
- Mobility for users who expect a seamless experience across spaces, devices, and velocities
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