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Tech Report kmi-96-13 Abstract


KMi Stadium: Web-based Audio/Visual Interaction as Reusable Organisational Expertise
Techreport ID: kmi-96-13
Date: 1996
Author(s): Marc Eisenstadt, Simon Buckingham Shum and Adam Freeman
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KMi Stadium is a Java-implemented medium for hosting distributed events on a very large scale on the Internet (or an Intranet), allowing thousands of simultaneous participants even over 28.8Kbps dial-up modems. Stadium makes available as a reusable resource audio, coordinated visuals, and secondary resources such as relevant documents, demonstrations and Web sites. Client-based desktop computers and set-top boxes with appropriate browsers can download custom applets which enable the client machines to participate in presentations and other events mediated by a linked-server network. Most of the available bandwidth is dedicated to audio delivery and custom sound effects to help capture the mood of live events. After describing the design philosophy and implementation of Stadium, we consider its niche in the design space of organisational knowledge systems. With very low capture overheads, it enables organisations to make better use of the invaluable resource that can be found in expert speakers' presentations, and makes it easier for any staff member or team to share their expertise in a small, medium or large setting. We briefly consider its possible impact on working practices, both with respect to staff as knowledge consumers, and as knowledge creators.

Publication(s):

Workshop on Knowledge Media for Improving Organisational Expertise, 1st International Conference on Practical Aspects of Knowledge Management, Basel, Switzerland, 30-31 October 1996.
 
KMi Publications Event | SSSW 2013, The 10th Summer School on Ontology Engineering and the Semantic Web Journal | 25 years of knowledge acquisition
 

Future Internet is...


Future Internet
With over a billion users, today's Internet is arguably the most successful human artifact ever created. The Internet's physical infrastructure, software, and content now play an integral part of the lives of everyone on the planet, whether they interact with it directly or not. Now nearing its fifth decade, the Internet has shown remarkable resilience and flexibility in the face of ever increasing numbers of users, data volume, and changing usage patterns, but faces growing challenges in meetings the needs of our knowledge society. Globally, many major initiatives are underway to address the need for more scientific research, physical infrastructure investment, better education, and better utilisation of the Internet. Within Japan, USA and Europe major new initiatives have begun in the area.

To succeed the Future Internet will need to address a number of cross-cutting challenges including:

  • Scalability in the face of peer-to-peer traffic, decentralisation, and increased openness

  • Trust when government, medical, financial, personal data are increasingly trusted to the cloud, and middleware will increasingly use dynamic service selection

  • Interoperability of semantic data and metadata, and of services which will be dynamically orchestrated

  • Pervasive usability for users of mobile devices, different languages, cultures and physical abilities

  • Mobility for users who expect a seamless experience across spaces, devices, and velocities