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Tech Report kmi-01-07 Abstract


Where Theory meets Practice: A Case for an Activity Theory based Methodology to guide Computer System Design
Techreport ID: kmi-01-07
Date: 2001
Author(s): Daisy Mwanza
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Computer system developers are increasingly being challenged to develop tools that are not only usable, but more importantly useful in the sense of assisting the user to achieve desired goals. This requirement has highlighted the importance of accounting for the social and cultural issues of the computer tool user when developing a computer system. Activity Theory (AT) has emerged as a suitable framework for analysing social and cultural issues because it provides a language to describe what people do in context. However, many computer system developers have failed to benefit from this insight mainly due to lack of established methods to operationalise ideas from this framework for the purpose of guiding the design process. This paper proposes a methodology developed to direct the application of a version of AT based on Engeström's (1987) conceptualisation in order to support requirements capture during computer system design.

Publication(s):

To appear in Proceedings of INTERACT' 2001: Eighth IFIP TC 13 Conference on Human-Computer Interaction Tokyo, Japan, July 9-13, 2001 [http://www.INTERACT2001.com/]
 
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Knowledge Management
Creating learning organisations hinges on managing knowledge at many levels. Knowledge can be provided by individuals or it can be created as a collective effort of a group working together towards a common goal, it can be situated as "war stories" or it can be generalised as guidelines, it can be described informally as comments in a natural language, pictures and technical drawings or it can be formalised as mathematical formulae and rules, it can be expressed explicitly or it can be tacit, embedded in the work product. The recipient of knowledge - the learner - can be an individual or a work group, professionals, university students, schoolchildren or informal communities of interest.
Our aim is to capture, analyse and organise knowledge, regardless of its origin and form and make it available to the learner when needed presented with the necessary context and in a form supporting the learning processes.