KMi Publications

Tech Reports

Tech Report kmi-04-25 Abstract


From Buddyspace to CitiTag: Large-scale Symbolic Presence for Community Building and Spontaneous Play
Techreport ID: kmi-04-25
Date: 2004
Author(s): Yanna Vogiazou, Marc Eisenstadt, Martin Dzbor and Jiri Komzak
Download PDF

In this paper we discuss the conceptual framework and principles that guide our work in the design of large-scale informal environments for collaborative work, learning and play, aiming to foster social bonds and to provide an exciting testbed for emergent social behaviours. We present three different applications we have developed: Buddyspace, an Instant Messaging environment for community building, BumperCars, an online presence-based multiplayer game and CitiTag, an experimental wireless mixed reality game.

Publication(s):

Accepted for: Proceedings of the ACM Symposium on Applied Computing, Santa Fe, New Mexico, March 13 -17, 2005
 
KMi Publications
 

Knowledge Management is...


Knowledge Management
Creating learning organisations hinges on managing knowledge at many levels. Knowledge can be provided by individuals or it can be created as a collective effort of a group working together towards a common goal, it can be situated as "war stories" or it can be generalised as guidelines, it can be described informally as comments in a natural language, pictures and technical drawings or it can be formalised as mathematical formulae and rules, it can be expressed explicitly or it can be tacit, embedded in the work product. The recipient of knowledge - the learner - can be an individual or a work group, professionals, university students, schoolchildren or informal communities of interest.
Our aim is to capture, analyse and organise knowledge, regardless of its origin and form and make it available to the learner when needed presented with the necessary context and in a form supporting the learning processes.