Tech Reports
Tech Report kmi-02-02 Abstract
Presence Based Massively Multiplayer Games Exploration of a new concept
Techreport ID: kmi-02-02
Date: 2002
Author(s): Yanna Vogiazou
The advances of new technologies and the convergence of different communication media are constantly changing not only our means and modes of communication with other people, but the notion of connectivity itself. Rather that being online or offline, we can be ‘connected’ in many different ways and without directly interacting with technology itself. ‘Presence’ awareness, facilitated by Instant Messaging applications, mobile phones, wireless handheld devices, location tracking and so on, makes someone reachable almost at any time. This research aims to explore the notion of presence on a massive scale in the online and wireless world. In order to set the stage this study draws upon a variety of areas: Instant Messaging, social psychology, massively multiplayer games, game design, wireless communication and location based games. We propose further experimentation with the design of multiplayer games for large numbers of participants; starting from a few tens in order to expand to hundreds or even thousands of people. This report puts the research aims in perspective and illustrates how experimentation with a massively multiplayer game will provide the necessary design insight for presence-based play.
Future Internet
KnowledgeManagementMultimedia &
Information SystemsNarrative
HypermediaNew Media SystemsSemantic Web &
Knowledge ServicesSocial Software
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We focus on content-based information retrieval over a wide range of data spanning form unstructured text and unlabelled images over spoken documents and music to videos. This encompasses the modelling of human perception of relevance and similarity, the learning from user actions and the up-to-date presentation of information. Currently we are building a research version of an integrated multimedia information retrieval system MIR to be used as a research prototype. We aim for a system that understands the user's information need and successfully links it to the appropriate information sources, be it a report or a TV news clip. This work is guided by the vision that an automated knowledge extraction system ultimately empowers people making efficient use of information sources without the burden of filing data into specialised databases.
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