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Tech Report kmi-01-03 Abstract


Lyceum: Internet Voice Groupware for Distance Learning
Techreport ID: kmi-01-03
Date: 2001
Author(s): Simon Buckingham Shum, Samuel Marshall, John Brier and Tony Evans
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This paper describes the design, implementation and deployment of Lyceum, a groupware system providing students and tutors with real time voice conferencing and visual workspace tools, over the standard internet. Lyceum uses a Java client/server architecture to tackle a formidable set of networking requirements: multi-way voice communication with synchronous shared displays, scalable to potentially thousands of simultaneous users, running over normal modem connections via unknown internet service providers, on home PCs. Additionally, the design had to support multiple courses with different requirements. We describe the interdisciplinary requirements analysis, and iterative design process, by which an academic course team was able to specify and evaluate prototypes. We present the system's architecture, describe the technical successes and failures from Lyceum's first large scale deployment, and summarise its affordances for interaction and learning.

Publication(s):

Proceedings of Euro-CSCL 2001: 1st European Conference on Computer-Supported Collaborative Learning, Maastricht, The Netherlands, March 22-24, 2001 [http://www.mmi.unimaas.nl/euro-cscl]
 
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Narrative Hypermedia is...


Narrative Hypermedia
Narrative is concerned fundamentally with coherence, for instance, whether that be a fiction, an historical account or an argument, none of which 'make sense' unless they are put together in a coherent manner.

Hypermedia is the combination of hypertext for linking and structuring multimedia information.

Narrative Hypermedia is therefore concerned with how all of the above narrative forms, plus the many other diverse forms of discourse possible on the Web, can be effectively designed to communicate coherent conceptual structures, drawing inspiration from theories in narratology, semiotics, psycholinguistics and film.