KMi Publications

Tech Reports

Tech Report kmi-04-23 Abstract


Designing Multiplayer Games to Facilitate Emergent Social Behaviours Online
Techreport ID: kmi-04-23
Date: 2004
Author(s): Yanna Vogiazou and Marc Eisenstadt
Download PDF

This paper discusses an exploratory case study of the design of games that facilitate spontaneous social interaction and group behaviours among distributed individuals, based largely on symbolic presence state changes. We present the principles guiding the design of our game environment: presence as a symbolic phenomenon, the importance of good visualization and the potential for spontaneous self-organization among groups of people. Our game environment, comprising a family of multiplayer bumper-car style games, is described, followed by a discussion of lessons learned from observing users of the environment. Finally, we reconsider and extend our design principles in light of our observations.

Publication(s):

Submitted to: ITSE - International Journal of Interactive Technology and Smart Education, Special Issue on 'Social Learning through Gaming'
 
KMi Publications
 

Narrative Hypermedia is...


Narrative Hypermedia
Narrative is concerned fundamentally with coherence, for instance, whether that be a fiction, an historical account or an argument, none of which 'make sense' unless they are put together in a coherent manner.

Hypermedia is the combination of hypertext for linking and structuring multimedia information.

Narrative Hypermedia is therefore concerned with how all of the above narrative forms, plus the many other diverse forms of discourse possible on the Web, can be effectively designed to communicate coherent conceptual structures, drawing inspiration from theories in narratology, semiotics, psycholinguistics and film.