KMi Publications

Tech Reports

Tech Report kmi-00-13 Abstract


Using genre to support active participation in learning communities
Techreport ID: kmi-00-13
Date: 2000
Author(s): Trevor Collins, Paul Mulholland and Stuart Watt
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Many communities exist that learn and share information either partly or wholly online. These (wholly or partially) on-line communities share messages, documents, and other artefacts that contain useful community knowledge. Members of the community learn through this sharing process, and the growing archive they create forms a valuable learning resource for existing and new members of the community. Two main kinds of approach exist to support community members in accessing resources. The first kind associates each communal artefact with a conceptual structure that represents its meaning. This approach requires high levels of maintenance, especially when the community resource grows at a fast rate. The second uses statistical and text analysis techniques to (semi) automatically derive semantics from the resource. There is increasing evidence that artefacts constructed and shared within a community follow genres revealed in the structure of the artefacts and the terminology used. These implicit genres used in the community are invaluable to members in constructing and interpreting artefacts, but existing tools that support members in locating and classifying resources make little or no use of genre. Our preliminary findings demonstrate the potential of genre-sensitive classification and retrieval tools.
 
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New Media Systems is...


Our New Media Systems research theme aims to show how new media devices, standards, architectures and concepts can change the nature of learning.

Our work involves the development of short life-cycle working prototypes of innovative technologies or concepts that we believe will influence the future of open learning within a 3-5 year timescale. Each new media concept is built into a working prototype of how the innovation may change a target community. The working prototypes are all available (in some form) from this website.

Our prototypes themselves are not designed solely for traditional Open Learning, but include a remit to show how that innovation can and will change learning at all levels and in all forms; in education, at work and play.