Tech Reports
Tech Report kmi-01-07 Abstract
Where Theory meets Practice: A Case for an Activity Theory based Methodology to guide Computer System Design
Techreport ID: kmi-01-07
Date: 2001
Author(s): Daisy Mwanza
Computer system developers are increasingly being challenged to develop tools that are not only usable, but more importantly useful in the sense of assisting the user to achieve desired goals. This requirement has highlighted the importance of accounting for the social and cultural issues of the computer tool user when developing a computer system. Activity Theory (AT) has emerged as a suitable framework for analysing social and cultural issues because it provides a language to describe what people do in context. However, many computer system developers have failed to benefit from this insight mainly due to lack of established methods to operationalise ideas from this framework for the purpose of guiding the design process. This paper proposes a methodology developed to direct the application of a version of AT based on Engeström's (1987) conceptualisation in order to support requirements capture during computer system design.
Publication(s):
To appear in Proceedings of INTERACT' 2001: Eighth IFIP TC 13 Conference on Human-Computer Interaction Tokyo, Japan, July 9-13, 2001 [http://www.INTERACT2001.com/]
Future Internet
KnowledgeManagementMultimedia &
Information SystemsNarrative
HypermediaNew Media SystemsSemantic Web &
Knowledge ServicesSocial Software
New Media Systems is...
Our New Media Systems research theme aims to show how new media devices, standards, architectures and concepts can change the nature of learning.
Our work involves the development of short life-cycle working prototypes of innovative technologies or concepts that we believe will influence the future of open learning within a 3-5 year timescale. Each new media concept is built into a working prototype of how the innovation may change a target community. The working prototypes are all available (in some form) from this website.
Our prototypes themselves are not designed solely for traditional Open Learning, but include a remit to show how that innovation can and will change learning at all levels and in all forms; in education, at work and play.
Check out these Hot New Media Systems Projects:
List all New Media Systems Projects
Check out these Hot New Media Systems Technologies:
List all New Media Systems Technologies
List all New Media Systems Projects
Check out these Hot New Media Systems Technologies:
List all New Media Systems Technologies

