KMi Publications

Tech Reports

Tech Report kmi-02-03 Abstract


The Task Ontology Component of the Scheduling Library
Techreport ID: kmi-02-03
Date: 2002
Author(s): Dnyanesh Gajanan Rajpathak

Scheduling is a ubiquitous task spanning over many activities in day to day life. Usually, a scheduling problem comes in a variety of flavours, which makes it a hard problem both in theory as well as in practice. The scheduling task concerns with the assignment of jobs to the resources and time ranges within a pre-defined time framework while maintaining various constraints and satisfying requirements. Due to the diverse nature of scheduling problem the nature of its main building blocks differs according to the target domain. Such a changing nature of target domain increases the overall time and cost required for building an application system. An ontology can be seen as a reference model that describe the various entities that exist in universe of discourse along with their properties. These entities can be individuals, classes, relationships, and functions. In sum anything that can be useful for describing the classes of task in hand. In this report we propose generic task ontology for constructing scheduling applications. The proposed task ontology is generic to emphasise that it is both domain as well as application independent. We refer to it as task ontology such that it describes the classes of scheduling task independent of the various ways by which this task can be solved. We envisage moving beyond the current brittle approaches to the system development by providing the firm theoretical as well engineering foundations for the various classes of knowledge-intensive scheduling applications.
 
KMi Publications Event | SSSW 2013, The 10th Summer School on Ontology Engineering and the Semantic Web Journal | 25 years of knowledge acquisition
 

New Media Systems is...


Our New Media Systems research theme aims to show how new media devices, standards, architectures and concepts can change the nature of learning.

Our work involves the development of short life-cycle working prototypes of innovative technologies or concepts that we believe will influence the future of open learning within a 3-5 year timescale. Each new media concept is built into a working prototype of how the innovation may change a target community. The working prototypes are all available (in some form) from this website.

Our prototypes themselves are not designed solely for traditional Open Learning, but include a remit to show how that innovation can and will change learning at all levels and in all forms; in education, at work and play.