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Tech Report kmi-03-14 Abstract


Buddyspace: Large-Scale Presence for Communities at Work and Play
Techreport ID: kmi-03-14
Date: 2003
Author(s): Yanna Vogiazou, Martin Dzbor, Jiri Komzak and Marc Eisenstadt
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Presence awareness' of peer-group members can enhance the emotional well-being of isolated learners and create a sense of community, fostering group communication and interaction. This paper presents our research framework in the design of presence-based applications for collaborative, learning and social environments and investigates the design of innovative playful and group learning activities for large numbers of people, based primarily on their mere presence. To promote the deployment of next-generation presence-based tools in distance-learning and social environments, we have implemented and deployed an open-source 'presence environment' called BuddySpace, which integrates Instant Messaging, geo-location services, peripheral presence awareness and presence-enabled multiplayer games.

Publication(s):

Appeared in: The Workshop 'The Role of Online Community Spaces in Shaping Virtual Community Interactions', in the International Conference on Communities and Technologies 2003, September 19-21 2003, Amsterdam, The Netherlands
 
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New Media Systems is...


Our New Media Systems research theme aims to show how new media devices, standards, architectures and concepts can change the nature of learning.

Our work involves the development of short life-cycle working prototypes of innovative technologies or concepts that we believe will influence the future of open learning within a 3-5 year timescale. Each new media concept is built into a working prototype of how the innovation may change a target community. The working prototypes are all available (in some form) from this website.

Our prototypes themselves are not designed solely for traditional Open Learning, but include a remit to show how that innovation can and will change learning at all levels and in all forms; in education, at work and play.