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Tech Report kmi-04-22 Abstract


Play based on Presence Awareness: Facilitating Emergent Social Behaviours Online
Techreport ID: kmi-04-22
Date: 2004
Author(s): Yanna Vogiazou and Marc Eisenstadt
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In this paper, we present our underlying principles for the design of technology mediated social experiences based on the presence awareness of large numbers of people. We describe our environment for spontaneous play and recreational activities online, which aims to enhance group interaction and we discuss preliminary findings from three online multiplayer game experiments.

Publication(s):

Appeared in: The ACM CHI Workshop 'Social Learning Through Gaming' 2004, Vienna, 24-29 April 2004
 
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Our New Media Systems research theme aims to show how new media devices, standards, architectures and concepts can change the nature of learning.

Our work involves the development of short life-cycle working prototypes of innovative technologies or concepts that we believe will influence the future of open learning within a 3-5 year timescale. Each new media concept is built into a working prototype of how the innovation may change a target community. The working prototypes are all available (in some form) from this website.

Our prototypes themselves are not designed solely for traditional Open Learning, but include a remit to show how that innovation can and will change learning at all levels and in all forms; in education, at work and play.