Tech Reports
Tech Report kmi-11-01 Abstract
Social Learning Analytics
Techreport ID: kmi-11-01
Date: 2011
Author(s): Simon Buckingham Shum,Rebecca Ferguson
We propose that the design and implementation of effective Social Learning Analytics presents significant challenges and opportunities for both research and enterprise, in three important respects. The first is the challenge of implementing analytics that have pedagogical and ethical integrity, in a context where power and control over data is now of primary importance. The second challenge is that the educational landscape is extraordinarily turbulent at present, in no small part due to technological drivers. Online social learning is emerging as a significant phenomenon for a variety of reasons, which we review, in order to motivate the concept of social learning, and ways of conceiving social learning environments as distinct from other social platforms. This sets the context for the third challenge, namely, to understand different types of Social Learning Analytic, each of which has specific technical and pedagogical challenges. We propose an initial taxonomy of five types. We conclude by considering potential futures for Social Learning Analytics, if the drivers and trends reviewed continue, and the prospect of solutions to some of the concerns that institution-centric learning analytics may provoke.
Publication(s):
NOTE: This 2011 Technical Report was withdrawn on 11 Sept. 2012, having been subsumed by two peer reviewed publications: see the PDF coversheet for details.
Future Internet
KnowledgeManagementMultimedia &
Information SystemsNarrative
HypermediaNew Media SystemsSemantic Web &
Knowledge ServicesSocial Software
New Media Systems is...
Our New Media Systems research theme aims to show how new media devices, standards, architectures and concepts can change the nature of learning.
Our work involves the development of short life-cycle working prototypes of innovative technologies or concepts that we believe will influence the future of open learning within a 3-5 year timescale. Each new media concept is built into a working prototype of how the innovation may change a target community. The working prototypes are all available (in some form) from this website.
Our prototypes themselves are not designed solely for traditional Open Learning, but include a remit to show how that innovation can and will change learning at all levels and in all forms; in education, at work and play.
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