KMi Publications

Tech Reports

Tech Reports 2009


On the Integration of Services with the Web of Data
Techreport ID: kmi-09-06
Date: 2009
Author(s): Carlos Pedrinaci,John Domingue,Reto Krummenacher
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Open Services on the Web
Techreport ID: kmi-09-05
Date: 2009
Author(s): Maria Maleshkova
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Modelling Scholarly Debate: Conceptual Foundations for Knowledge Domain Analysis Technology
Techreport ID: kmi-09-04
Date: 2009
Author(s): Neil Benn
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Multi-Perspective Annotation of Digital Stories for Professional Knowledge Sharing within Health Care: Appendices
Techreport ID: kmi-09-03
Date: 2009
Author(s): Joanna Kwiat
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Multi-Perspective Annotation of Digital Stories for Professional Knowledge Sharing within Health Care
Techreport ID: kmi-09-02
Date: 2009
Author(s): Joanna Kwiat
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Concept learning - investigating the possibilities for a human-machine dialogue
Techreport ID: kmi-09-01
Date: 2009
Author(s): Gabriela Pavel, Zdenek Zdrahal, Paul Mulholland
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KMi Publications Event | SSSW 2013, The 10th Summer School on Ontology Engineering and the Semantic Web Journal | 25 years of knowledge acquisition
 

Social Software is...


Social Software
Social Software can be thought of as "software which extends, or derives added value from, human social behaviour - message boards, musical taste-sharing, photo-sharing, instant messaging, mailing lists, social networking."

Interacting with other people not only forms the core of human social and psychological experience, but also lies at the centre of what makes the internet such a rich, powerful and exciting collection of knowledge media. We are especially interested in what happens when such interactions take place on a very large scale -- not only because we work regularly with tens of thousands of distance learners at the Open University, but also because it is evident that being part of a crowd in real life possesses a certain 'buzz' of its own, and poses a natural challenge. Different nuances emerge in different user contexts, so we choose to investigate the contexts of work, learning and play to better understand the trade-offs involved in designing effective large-scale social software for multiple purposes.