Tech Reports
12 Tech Reports | Zdenek Zdrahal
Concept learning - investigating the possibilities for a human-machine dialogue
Techreport ID: kmi-09-01
Date: 2009
Author(s): Gabriela Pavel, Zdenek Zdrahal, Paul Mulholland
A Generic Library of Problem Solving Methods for Scheduling Applications
Techreport ID: kmi-05-11
Date: 2005
Author(s): Dnyanesh Rajpathak, Enrico Motta, Zdenek Zdrahal, and Rajkumar Roy
Towards a Framework for Acquisition of Design Knowledge
Techreport ID: kmi-01-09
Date: 2001
Author(s): Martin Dzbor and Zdenek Zdrahal
Towards a Logical Framework for Sequential Design
Techreport ID: kmi-01-10
Date: 2001
Author(s): Martin Dzbor and Zdenek Zdrahal
to be announced
Date: 1998
Author(s): Zdenek Zdrahal and John Domingue
Enriching Representations of Work to Support Organisational Learning
Techreport ID: kmi-98-01
Date: 1998
Author(s): Tamara Sumner, John Domingue and Zdenek Zdrahal
The World Wide Design Lab: An Environment for Distributed Collaborative Design
Techreport ID: kmi-97-08
Date: 1997
Author(s): Zdenek Zdrahal and John Domingue
Parametric Design Problem Solving
Techreport ID: kmi-96-05
Date: 1996
Author(s): Enrico Motta and Zdenek Zdrahal
Improving Competence by Integrating Case-Based Reasoning and Heuristic Search
Techreport ID: kmi-96-06
Date: 1996
Author(s): Zdenek Zdrahal and Enrico Motta
Solving VT in VITAL: A Study in Model Construction and Knowledge Reuse
Techreport ID: kmi-95-09
Date: 1995
Author(s): Enrico Motta, *Kieron O'Hara, *Nigel Shadbolt, Arthur Stutt and Zdenek Zdrahal
Multiple Agent Systems for Configuration Design
Techreport ID: kmi-95-05
Date: 1995
Author(s): Stuart Watt, Zdenek Zdrahal and Mike Brayshaw
The Trouble with What: Issues in method-independent task specifications
Techreport ID: kmi-95-02
Date: 1995
Author(s): Enrico Motta and Zdenek Zdrahal
Future Internet
KnowledgeManagementMultimedia &
Information SystemsNarrative
HypermediaNew Media SystemsSemantic Web &
Knowledge ServicesSocial Software
Social Software is...

Interacting with other people not only forms the core of human social and psychological experience, but also lies at the centre of what makes the internet such a rich, powerful and exciting collection of knowledge media. We are especially interested in what happens when such interactions take place on a very large scale -- not only because we work regularly with tens of thousands of distance learners at the Open University, but also because it is evident that being part of a crowd in real life possesses a certain 'buzz' of its own, and poses a natural challenge. Different nuances emerge in different user contexts, so we choose to investigate the contexts of work, learning and play to better understand the trade-offs involved in designing effective large-scale social software for multiple purposes.
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