Tech Reports
Tech Report kmi-00-08 Abstract
Rapid Knowledge Construction: A Case Study in Corporate Contingency Planning Using Collaborative Hypermedia
Techreport ID: kmi-00-08
Date: 2000
Author(s): Albert M. Selvin and Simon J. Buckingham Shum
Many knowledge management (KM) efforts revolve around managing documents in a repository or enabling better real-time communication. An ideal approach would combine these with the ability to create knowledge content that can be either formal or informal in nature, in a rapid, real-time manner. We will call this Rapid Knowledge Construction (RKC). This paper describes the concepts underpinning our approach to RKC, and provides a case study of the approach in an industry context. The Compendium approach, which has been applied in projects in both industry and academic settings, facilitates the rapid creation of the content of a KM repository, by combining collaborative hypermedia, group facilitation techniques, and an analytical methodology rooted in knowledge acquisition and structured analysis. Compendium addresses key challenges for the successful introduction of KM technologies into work practice: (i) customization for different use contexts; (ii) integration of formal and informal communication; (iii) integration of both prescribed and ad hoc representations; (iv) validation and cross-referencing of the repository 'on the fly' at the point of entry; (v) conversion of organizational documents / emails into a hypertext database, and (vi) conversion of hypertext databases into organizational document formats.
Publication(s):
Selvin, A. M. and Buckingham Shum, S. J. (2002). Rapid Knowledge Construction: A Case Study in Corporate Contingency Planning Using Collaborative Hypermedia. Knowledge and Process Management, Vol. 9, Issue 2, pp. 119-128. < http://www3.interscience.wiley.com/cgi-bin/abstract/93514037/START >
Future Internet
KnowledgeManagementMultimedia &
Information SystemsNarrative
HypermediaNew Media SystemsSemantic Web &
Knowledge ServicesSocial Software
Social Software is...

Interacting with other people not only forms the core of human social and psychological experience, but also lies at the centre of what makes the internet such a rich, powerful and exciting collection of knowledge media. We are especially interested in what happens when such interactions take place on a very large scale -- not only because we work regularly with tens of thousands of distance learners at the Open University, but also because it is evident that being part of a crowd in real life possesses a certain 'buzz' of its own, and poses a natural challenge. Different nuances emerge in different user contexts, so we choose to investigate the contexts of work, learning and play to better understand the trade-offs involved in designing effective large-scale social software for multiple purposes.
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