Tech Reports
Tech Report kmi-01-03 Abstract
Lyceum: Internet Voice Groupware for Distance Learning
Techreport ID: kmi-01-03
Date: 2001
Author(s): Simon Buckingham Shum, Samuel Marshall, John Brier and Tony Evans
This paper describes the design, implementation and deployment of Lyceum, a groupware system providing students and tutors with real time voice conferencing and visual workspace tools, over the standard internet. Lyceum uses a Java client/server architecture to tackle a formidable set of networking requirements: multi-way voice communication with synchronous shared displays, scalable to potentially thousands of simultaneous users, running over normal modem connections via unknown internet service providers, on home PCs. Additionally, the design had to support multiple courses with different requirements. We describe the interdisciplinary requirements analysis, and iterative design process, by which an academic course team was able to specify and evaluate prototypes. We present the system's architecture, describe the technical successes and failures from Lyceum's first large scale deployment, and summarise its affordances for interaction and learning.
Publication(s):
Proceedings of Euro-CSCL 2001: 1st European Conference on Computer-Supported Collaborative Learning, Maastricht, The Netherlands, March 22-24, 2001 [http://www.mmi.unimaas.nl/euro-cscl]
Future Internet
KnowledgeManagementMultimedia &
Information SystemsNarrative
HypermediaNew Media SystemsSemantic Web &
Knowledge ServicesSocial Software
Social Software is...

Interacting with other people not only forms the core of human social and psychological experience, but also lies at the centre of what makes the internet such a rich, powerful and exciting collection of knowledge media. We are especially interested in what happens when such interactions take place on a very large scale -- not only because we work regularly with tens of thousands of distance learners at the Open University, but also because it is evident that being part of a crowd in real life possesses a certain 'buzz' of its own, and poses a natural challenge. Different nuances emerge in different user contexts, so we choose to investigate the contexts of work, learning and play to better understand the trade-offs involved in designing effective large-scale social software for multiple purposes.
Check out these Hot Social Software Projects:
List all Social Software Projects
Check out these Hot Social Software Technologies:
List all Social Software Technologies
List all Social Software Projects
Check out these Hot Social Software Technologies:
List all Social Software Technologies



