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Tech Report kmi-01-11 Abstract


On the integration of technologies for capturing and navigating knowledge with ontology-driven services
Techreport ID: kmi-01-11
Date: 2001
Author(s): Yannis Kalfoglou, John Domingue, Leslie Carr, Enrico Motta, Maria Vargas-Vera, Simon Buckingham Shum
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"Nowadays, many distinct communities are researching on technologies for knowledge capturing, modelling, and navigation. Moreover, advances in Internet technology makes it possible to perform most of these tasks on heterogeneous and distributed environments such as the Web. These advances though, have raise the need for knowledge services to accommodate the ever increasing number of Web users. To provide such a service one needs to combine key technologies for different aspects of knowledge management: capturing, modelling, navigating. This should be tightly integrated with the intended service. We describe such an integration effort in this paper. Our domain is a Web-based news repository and we aimed to provide personalised ontology-driven services on the top of it. We used knowledge capturing technologies to populate the underlying ontologies, knowledge modelling techniques to provide reasoning capabilities for the ontology-driven service, and navigating technologies to overlay Web-pages with the ontology-driven service."
 
KMi Publications Event | SSSW 2013, The 10th Summer School on Ontology Engineering and the Semantic Web Journal | 25 years of knowledge acquisition
 

Social Software is...


Social Software
Social Software can be thought of as "software which extends, or derives added value from, human social behaviour - message boards, musical taste-sharing, photo-sharing, instant messaging, mailing lists, social networking."

Interacting with other people not only forms the core of human social and psychological experience, but also lies at the centre of what makes the internet such a rich, powerful and exciting collection of knowledge media. We are especially interested in what happens when such interactions take place on a very large scale -- not only because we work regularly with tens of thousands of distance learners at the Open University, but also because it is evident that being part of a crowd in real life possesses a certain 'buzz' of its own, and poses a natural challenge. Different nuances emerge in different user contexts, so we choose to investigate the contexts of work, learning and play to better understand the trade-offs involved in designing effective large-scale social software for multiple purposes.