Tech Reports
Tech Report kmi-01-15 Abstract
Facilitated Hypertext for Collective Sensemaking: 15 Years on from gIBIS
Techreport ID: kmi-01-15
Date: 2001
Author(s): Jeff Conklin, Albert Selvin, Simon Buckingham Shum and Maarten Sierhuis
Hypertext research in the mid-1980s on representing argumentation for design rationale (DR) foreshadowed what are now dominant concerns in knowledge management: representing, codifying and manipulating semiformal concepts, the use of formalisms to mediate collective sensemaking, and the construction of group memory. With the benefit of 15 years' hindsight, we can see the failure of so many hypertext DR systems to be adopted as symptomatic of the more general problem of fostering 'hypertext literacy' in real working environments. Pursuing Englebart's goal of "augmenting human intellect", we describe the Compendium approach to collective sensemaking, which demonstrates the impact that a hypertext facilitator can have on the learning and adoption problems that plagued earlier hypertext systems. We also describe how conventional documents and modelling notations can be morphed into and out of Compendium's 'native hypertext' in order to support other modes of working across diverse communities of practice. Keywords: facilitation, collaborative hypertext, formalism, sensemaking, knowledge management, argumentation, IBIS
Future Internet
KnowledgeManagementMultimedia &
Information SystemsNarrative
HypermediaNew Media SystemsSemantic Web &
Knowledge ServicesSocial Software
Social Software is...

Interacting with other people not only forms the core of human social and psychological experience, but also lies at the centre of what makes the internet such a rich, powerful and exciting collection of knowledge media. We are especially interested in what happens when such interactions take place on a very large scale -- not only because we work regularly with tens of thousands of distance learners at the Open University, but also because it is evident that being part of a crowd in real life possesses a certain 'buzz' of its own, and poses a natural challenge. Different nuances emerge in different user contexts, so we choose to investigate the contexts of work, learning and play to better understand the trade-offs involved in designing effective large-scale social software for multiple purposes.
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