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Tech Report kmi-02-03 Abstract


The Task Ontology Component of the Scheduling Library
Techreport ID: kmi-02-03
Date: 2002
Author(s): Dnyanesh Gajanan Rajpathak

Scheduling is a ubiquitous task spanning over many activities in day to day life. Usually, a scheduling problem comes in a variety of flavours, which makes it a hard problem both in theory as well as in practice. The scheduling task concerns with the assignment of jobs to the resources and time ranges within a pre-defined time framework while maintaining various constraints and satisfying requirements. Due to the diverse nature of scheduling problem the nature of its main building blocks differs according to the target domain. Such a changing nature of target domain increases the overall time and cost required for building an application system. An ontology can be seen as a reference model that describe the various entities that exist in universe of discourse along with their properties. These entities can be individuals, classes, relationships, and functions. In sum anything that can be useful for describing the classes of task in hand. In this report we propose generic task ontology for constructing scheduling applications. The proposed task ontology is generic to emphasise that it is both domain as well as application independent. We refer to it as task ontology such that it describes the classes of scheduling task independent of the various ways by which this task can be solved. We envisage moving beyond the current brittle approaches to the system development by providing the firm theoretical as well engineering foundations for the various classes of knowledge-intensive scheduling applications.
 
KMi Publications Event | SSSW 2013, The 10th Summer School on Ontology Engineering and the Semantic Web Journal | 25 years of knowledge acquisition
 

Social Software is...


Social Software
Social Software can be thought of as "software which extends, or derives added value from, human social behaviour - message boards, musical taste-sharing, photo-sharing, instant messaging, mailing lists, social networking."

Interacting with other people not only forms the core of human social and psychological experience, but also lies at the centre of what makes the internet such a rich, powerful and exciting collection of knowledge media. We are especially interested in what happens when such interactions take place on a very large scale -- not only because we work regularly with tens of thousands of distance learners at the Open University, but also because it is evident that being part of a crowd in real life possesses a certain 'buzz' of its own, and poses a natural challenge. Different nuances emerge in different user contexts, so we choose to investigate the contexts of work, learning and play to better understand the trade-offs involved in designing effective large-scale social software for multiple purposes.