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Tech Report kmi-04-03 Abstract


'You got tagged!': the city as a playground
Techreport ID: kmi-04-03
Date: 2004
Author(s): Yanna Vogiazou, Bas Raijmakers, Ben Clayton, Marc Eisenstadt, Erik Geelhoed, Jon Linney, Kevin Quick, Josephine Reid, Peter Scott
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This paper introduces CitiTag, a collaborative project focused on social experiences and group play in public spaces, based on the awareness of other peoples' presence, through the use of mobile technology. Cititag is a wireless location based multiplayer game inspired by the concept of playground 'tag' and motivated by the hypothesis that simple rules based on presence states can result in an enjoyable and variable social experience, stimulated by real world interaction among players and group dynamics. The paper discusses the concept, design and first user study of CitiTag.
 
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Social Software is...


Social Software
Social Software can be thought of as "software which extends, or derives added value from, human social behaviour - message boards, musical taste-sharing, photo-sharing, instant messaging, mailing lists, social networking."

Interacting with other people not only forms the core of human social and psychological experience, but also lies at the centre of what makes the internet such a rich, powerful and exciting collection of knowledge media. We are especially interested in what happens when such interactions take place on a very large scale -- not only because we work regularly with tens of thousands of distance learners at the Open University, but also because it is evident that being part of a crowd in real life possesses a certain 'buzz' of its own, and poses a natural challenge. Different nuances emerge in different user contexts, so we choose to investigate the contexts of work, learning and play to better understand the trade-offs involved in designing effective large-scale social software for multiple purposes.