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Tech Report kmi-04-04 Abstract


Semantic Learning Webs
Techreport ID: kmi-04-04
Date: 2004
Author(s): Arthur Stutt, Enrico Motta
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If current research is successful there will be a plethora of e-learning platforms making use of a varied menu of reusable educational material or learning objects. For the learner, the semanticized Web will, in addition, offer rich seams of diverse learning resources over and above the course materials (or learning objects) specified by course designers. This much is already in development. But we can go much further. Semantic technologies make it possible not only to reason about the Web as if it is one extended knowledge base but also to provide a range of additional educational semantic web services such as summarization, interpretation or sense-making, structure-visualization, and support for argumentation. It can thus provide the means for learners to navigate through the plethora of sources, find help in their interpretation of material by contextualizing it to debates and narratives, and actively enter into these debates or construct these stories as members of living online communities of learners. In this paper we present a model of how the Semantic web could be used for learning. In particular we discuss Knowledge Navigation which is the process of linking from web document to web document by means of Knowledge Charts. These are a new form of learning object which represent contextualized community knowledge such as the debates, narratives, and analogies which animate any field. By combining navigation with a means of learner participation within Knowledge Neighbourhoods (locations on the Web where communities collaborate to create and use representations of their knowledge ) the learner becomes, not a passive recipient of knowledge, but the sort of critical thinker able to deal with the complexity of the material available in a knowledge based society.
 
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Social Software is...


Social Software
Social Software can be thought of as "software which extends, or derives added value from, human social behaviour - message boards, musical taste-sharing, photo-sharing, instant messaging, mailing lists, social networking."

Interacting with other people not only forms the core of human social and psychological experience, but also lies at the centre of what makes the internet such a rich, powerful and exciting collection of knowledge media. We are especially interested in what happens when such interactions take place on a very large scale -- not only because we work regularly with tens of thousands of distance learners at the Open University, but also because it is evident that being part of a crowd in real life possesses a certain 'buzz' of its own, and poses a natural challenge. Different nuances emerge in different user contexts, so we choose to investigate the contexts of work, learning and play to better understand the trade-offs involved in designing effective large-scale social software for multiple purposes.