Tech Reports
Tech Report kmi-04-22 Abstract
Play based on Presence Awareness: Facilitating Emergent Social Behaviours Online
Techreport ID: kmi-04-22
Date: 2004
Author(s): Yanna Vogiazou and Marc Eisenstadt
In this paper, we present our underlying principles for the design of technology mediated social experiences based on the presence awareness of large numbers of people. We describe our environment for spontaneous play and recreational activities online, which aims to enhance group interaction and we discuss preliminary findings from three online multiplayer game experiments.
Publication(s):
Appeared in: The ACM CHI Workshop 'Social Learning Through Gaming' 2004, Vienna, 24-29 April 2004
Future Internet
KnowledgeManagementMultimedia &
Information SystemsNarrative
HypermediaNew Media SystemsSemantic Web &
Knowledge ServicesSocial Software
Social Software is...

Interacting with other people not only forms the core of human social and psychological experience, but also lies at the centre of what makes the internet such a rich, powerful and exciting collection of knowledge media. We are especially interested in what happens when such interactions take place on a very large scale -- not only because we work regularly with tens of thousands of distance learners at the Open University, but also because it is evident that being part of a crowd in real life possesses a certain 'buzz' of its own, and poses a natural challenge. Different nuances emerge in different user contexts, so we choose to investigate the contexts of work, learning and play to better understand the trade-offs involved in designing effective large-scale social software for multiple purposes.
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