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Tech Report kmi-05-07 Abstract


Semantic Learning Narratives: An Investigation of the Usage of Semantic Web Technologies to Support Learning
Techreport ID: kmi-05-07
Date: 2005
Author(s): Michele Pasin
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This report is about the intersections between narrative hypermedia and semantic web technologies for eLearning. Although various research has enhanced the hypermedia field by making use of semantic web technologies, there is little work in order to pitch this approach to an educational perspective. Actual eLearning technologies, focusing on the definition and re-use of learning objects (LO), often sacrifice the expressiveness of the metadata descriptors to the reusability of a resource. This leads to shallow semantic annotations, and consequently, from a pedagogical point of view, to a poor sequencing of the learning objects. In the first part of this report, we want to help the reader contextualize this problem and realize how it can be solved through the usage of domain ontologies, describing the important concepts in an area, and narrative ontologies, describing the fundamental pathways within a semantic space. In the second part of this work, instead we show how the instantiation of these two dimensions within a specific domain, philosophy, will allow us firstly to develop an application to test these ideas, secondly to compare other similar approaches and look out for an abstract layer of learning narratives independent from any domain.

Publication(s):

Semantic Learning Narratives, Pasin M., Motta E., SWED Workshop, KCAP-05, Banff, Canada.
 
KMi Publications Event | SSSW 2013, The 10th Summer School on Ontology Engineering and the Semantic Web Journal | 25 years of knowledge acquisition
 

Social Software is...


Social Software
Social Software can be thought of as "software which extends, or derives added value from, human social behaviour - message boards, musical taste-sharing, photo-sharing, instant messaging, mailing lists, social networking."

Interacting with other people not only forms the core of human social and psychological experience, but also lies at the centre of what makes the internet such a rich, powerful and exciting collection of knowledge media. We are especially interested in what happens when such interactions take place on a very large scale -- not only because we work regularly with tens of thousands of distance learners at the Open University, but also because it is evident that being part of a crowd in real life possesses a certain 'buzz' of its own, and poses a natural challenge. Different nuances emerge in different user contexts, so we choose to investigate the contexts of work, learning and play to better understand the trade-offs involved in designing effective large-scale social software for multiple purposes.