Tech Reports
Tech Report kmi-06-11 Abstract
SemSearch: A Search Engine for the Semantic Web
Techreport ID: kmi-06-11
Date: 2006
Author(s): Yuangui Lei, Victoria Uren, Enrico Motta
Semantic search promises to produce precise answers to user queries by taking advantage of the availability of explicit semantics of information in the context of the semantic web. Existing tools have been primarily designed to enhance the performance of traditional search technologies but with little support for naive users, i.e., ordinary end users who are not necessarily familiar with domain specific semantic data, ontologies, or SQL-like query languages. This paper presents SemSearch, a search engine, which pays special attention to this issue by hiding the complexity of semantic search from end users and making it easy to use and effective. In contrast with existing semantic-based keyword search engines which typically compromise their capability of handling complex user queries in order to overcome the problem of knowledge overhead, SemSearch not only overcomes the problem of knowledge overhead but also supports complex queries. Further, SemSearch provides comprehensive means to produce precise answers that on the one hand satisfy user queries and on the other hand are self-explanatory and derstandable by end users. A prototype of the search engine has been implemented and applied in the semantic web portal of our lab. An initial evaluation shows promising results.
Future Internet
KnowledgeManagementMultimedia &
Information SystemsNarrative
HypermediaNew Media SystemsSemantic Web &
Knowledge ServicesSocial Software
Social Software is...

Interacting with other people not only forms the core of human social and psychological experience, but also lies at the centre of what makes the internet such a rich, powerful and exciting collection of knowledge media. We are especially interested in what happens when such interactions take place on a very large scale -- not only because we work regularly with tens of thousands of distance learners at the Open University, but also because it is evident that being part of a crowd in real life possesses a certain 'buzz' of its own, and poses a natural challenge. Different nuances emerge in different user contexts, so we choose to investigate the contexts of work, learning and play to better understand the trade-offs involved in designing effective large-scale social software for multiple purposes.
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