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Tech Report kmi-08-06 Abstract


Semantic Enrichment of Folksonomies
Techreport ID: kmi-08-06
Date: 2008
Author(s): Sofia Angeletou
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The goal of this research is to explore the potential of combining the heterogeneous technologies of Semantic Web and Web2.0 in order to contribute to an open and intelligent World Wide Web. This document is the second year research report of this PhD study on integrating Web2.0 and the Semantic Web.

Publication(s):

Angeletou, S., Sabou, M., and Motta, E. (2008) Semantically Enriching Folksonomies with FLOR, Workshop: 1st International Workshop on Collective Semantics: Collective Intelligence & the Semantic Web (CISWeb 2008) at European Semantic Web Conference

Angeletou, S., Sabou, M., Specia, L., and Motta, E. (2007) Bridging the Gap Between Folksonomies and the Semantic Web: An Experience Report, Workshop: Bridging the Gap between Semantic Web and Web 2.0 at European Semantic Web Conference
 
KMi Publications Event | SSSW 2013, The 10th Summer School on Ontology Engineering and the Semantic Web Journal | 25 years of knowledge acquisition
 

Social Software is...


Social Software
Social Software can be thought of as "software which extends, or derives added value from, human social behaviour - message boards, musical taste-sharing, photo-sharing, instant messaging, mailing lists, social networking."

Interacting with other people not only forms the core of human social and psychological experience, but also lies at the centre of what makes the internet such a rich, powerful and exciting collection of knowledge media. We are especially interested in what happens when such interactions take place on a very large scale -- not only because we work regularly with tens of thousands of distance learners at the Open University, but also because it is evident that being part of a crowd in real life possesses a certain 'buzz' of its own, and poses a natural challenge. Different nuances emerge in different user contexts, so we choose to investigate the contexts of work, learning and play to better understand the trade-offs involved in designing effective large-scale social software for multiple purposes.