Tech Reports
Tech Report kmi-11-01 Abstract
Social Learning Analytics
Techreport ID: kmi-11-01
Date: 2011
Author(s): Simon Buckingham Shum,Rebecca Ferguson
We propose that the design and implementation of effective Social Learning Analytics presents significant challenges and opportunities for both research and enterprise, in three important respects. The first is the challenge of implementing analytics that have pedagogical and ethical integrity, in a context where power and control over data is now of primary importance. The second challenge is that the educational landscape is extraordinarily turbulent at present, in no small part due to technological drivers. Online social learning is emerging as a significant phenomenon for a variety of reasons, which we review, in order to motivate the concept of social learning, and ways of conceiving social learning environments as distinct from other social platforms. This sets the context for the third challenge, namely, to understand different types of Social Learning Analytic, each of which has specific technical and pedagogical challenges. We propose an initial taxonomy of five types. We conclude by considering potential futures for Social Learning Analytics, if the drivers and trends reviewed continue, and the prospect of solutions to some of the concerns that institution-centric learning analytics may provoke.
Publication(s):
NOTE: This 2011 Technical Report was withdrawn on 11 Sept. 2012, having been subsumed by two peer reviewed publications: see the PDF coversheet for details.
Future Internet
KnowledgeManagementMultimedia &
Information SystemsNarrative
HypermediaNew Media SystemsSemantic Web &
Knowledge ServicesSocial Software
Social Software is...

Interacting with other people not only forms the core of human social and psychological experience, but also lies at the centre of what makes the internet such a rich, powerful and exciting collection of knowledge media. We are especially interested in what happens when such interactions take place on a very large scale -- not only because we work regularly with tens of thousands of distance learners at the Open University, but also because it is evident that being part of a crowd in real life possesses a certain 'buzz' of its own, and poses a natural challenge. Different nuances emerge in different user contexts, so we choose to investigate the contexts of work, learning and play to better understand the trade-offs involved in designing effective large-scale social software for multiple purposes.
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