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Tech Report kmi-12-01 Abstract


The State of Learning Analytics in 2012: A Review and Future Challenges
Techreport ID: kmi-12-01
Date: 2012
Author(s): Rebecca Ferguson
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Learning analytics is a significant area of technology‐enhanced learning that has emerged during the last decade. This review of the field begins with an examination of the technological, educational and political factors that have driven the development of analytics in educational settings. It goes on to chart the emergence of learning analytics, including their origins in the 20th century, the development of data-driven analytics, the rise of learning-focused perspectives and the influence of national economic concerns. It next focuses on the relationships between learning analytics, educational data mining and academic analytics. Finally, it sets out the current state of learning analytics research, and identifies a series of future challenges.

Publication(s):

Ferguson, R. (2012). The State Of Learning Analytics in 2012: A Review and Future Challenges. Technical Report KMI-12-01, Knowledge Media Institute, The Open University, UK. http://kmi.open.ac.uk/publications/techreport/kmi-12-01
 
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Social Software is...


Social Software
Social Software can be thought of as "software which extends, or derives added value from, human social behaviour - message boards, musical taste-sharing, photo-sharing, instant messaging, mailing lists, social networking."

Interacting with other people not only forms the core of human social and psychological experience, but also lies at the centre of what makes the internet such a rich, powerful and exciting collection of knowledge media. We are especially interested in what happens when such interactions take place on a very large scale -- not only because we work regularly with tens of thousands of distance learners at the Open University, but also because it is evident that being part of a crowd in real life possesses a certain 'buzz' of its own, and poses a natural challenge. Different nuances emerge in different user contexts, so we choose to investigate the contexts of work, learning and play to better understand the trade-offs involved in designing effective large-scale social software for multiple purposes.