Tech Reports
Tech Report kmi-95-13 Abstract
Analysing the Usability of a Design Rationale Notation
Techreport ID: kmi-95-13
Date: 1995
Author(s): Simon Buckingham Shum
Semiformal, argumentation-based notations are one of the main classes of formalism currently being used to represent design rationale (DR). However, our understanding of the demands on designers of using such representations has to date been drawn largely from informal and anecdotal evidence. One way to tackle the fundamental challenge of reducing DR's representational overheads, is to understand the relationship between designing, and the idea structuring tasks introduced by a semiformal DR notation. Empirically based analyses of DR in use can therefore inform the design of the notations in order to turn the structuring effort to the designers' advantage. This is the approach taken in this chapter, which examines how designers use a DR notation during design problem solving. Two empirical studies of DR-use are reported, in which designers used the QOC notation (MacLean et al., this volume) to express rationale for their designs. In the first study, a substantial and consistent body of evidence was gathered, describing the demands of the core representational tasks in using QOC, and the variety of strategies which designers adopt in externalising ideas. The second study suggests that an argumentation-based design model based around laying out discrete, competing Options is inappropriate during a depth-first, `evolutionary' mode of working, centered around developing a single, complex Option. In addition, the data provide motivation for several extensions to the basic QOC notation. The chapter concludes by comparing the account of the QOC-design relationship which emerges from these studies, with reports of other DR approaches in use.
Publication(s):
A revised version of this is to appear as a chapter in "Design Rationale: Concepts, Techniques and Use", Moran T.P. and Carroll J.M. (Eds.). Lawrence Erlbaum Associates: NJ (in press)
Future Internet
KnowledgeManagementMultimedia &
Information SystemsNarrative
HypermediaNew Media SystemsSemantic Web &
Knowledge ServicesSocial Software
Social Software is...

Interacting with other people not only forms the core of human social and psychological experience, but also lies at the centre of what makes the internet such a rich, powerful and exciting collection of knowledge media. We are especially interested in what happens when such interactions take place on a very large scale -- not only because we work regularly with tens of thousands of distance learners at the Open University, but also because it is evident that being part of a crowd in real life possesses a certain 'buzz' of its own, and poses a natural challenge. Different nuances emerge in different user contexts, so we choose to investigate the contexts of work, learning and play to better understand the trade-offs involved in designing effective large-scale social software for multiple purposes.
Check out these Hot Social Software Projects:
List all Social Software Projects
Check out these Hot Social Software Technologies:
List all Social Software Technologies
List all Social Software Projects
Check out these Hot Social Software Technologies:
List all Social Software Technologies



