KMi Publications

Tech Reports

Tech Report kmi-96-03 Abstract


Multidisciplinary Modelling for User-Centred System Design: An Air-Traffic Control Case Study
Techreport ID: kmi-96-03
Date: 1996
Author(s): Simon Buckingham Shum, Ann Blandford, David Duke, Jason Good, Jon May, Fabio Paterno' and Richard Young

This paper reports work investigating how user and system modelling techniques can be integrated to support the design of advanced interactive systems, and how such modelling can be effectively communicated to design practitioners in order to evaluate their potential. We describe a large scale modelling exercise concerning a flight sequencing tool for air-traffic controllers. We outline the kinds of system and user analysis possible with the different modelling techniques, and the approach used to integrate and communicate the modelling analyses to the system's designers. We then discuss the value of these techniques against several key criteria. The designers evaluated the modelling positively in many respects, including a commitment to explore further how user modelling can be integrated with their formal methods. We conclude that the scenario of HCI modellers working in collaboration with designers is feasible, and has analytic power. 1. Knowledge Media Institute, The Open University, Milton Keynes, MK7 6AA, UK. 2. School of Computing Science, Middlesex University, Bounds Green Road, London, N11 2NQ, UK. 3. Dept. Computer Science, University of York, York, YO1 5DD, UK. 4. Dept. Psychology, University of Sheffield, Western Bank, Sheffield, S10 2TP, UK. 5. CNUCE-CNR, Via S.Maria 36, 56126 Pisa, Italy. 6. MRC Applied Psychology Unit, 15 Chaucer Road, Cambridge, CB2 2EF, UK.

Publication(s):

To appear in: Proceedings of Human-Computer Interaction'96, Annual HCI Conference of the British Computer Society, London, 20-23 August, 1996 (Springer-Verlag, London)
 
KMi Publications Event | SSSW 2013, The 10th Summer School on Ontology Engineering and the Semantic Web Journal | 25 years of knowledge acquisition
 

Social Software is...


Social Software
Social Software can be thought of as "software which extends, or derives added value from, human social behaviour - message boards, musical taste-sharing, photo-sharing, instant messaging, mailing lists, social networking."

Interacting with other people not only forms the core of human social and psychological experience, but also lies at the centre of what makes the internet such a rich, powerful and exciting collection of knowledge media. We are especially interested in what happens when such interactions take place on a very large scale -- not only because we work regularly with tens of thousands of distance learners at the Open University, but also because it is evident that being part of a crowd in real life possesses a certain 'buzz' of its own, and poses a natural challenge. Different nuances emerge in different user contexts, so we choose to investigate the contexts of work, learning and play to better understand the trade-offs involved in designing effective large-scale social software for multiple purposes.