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Tech Report kmi-96-05 Abstract


Parametric Design Problem Solving
Techreport ID: kmi-96-05
Date: 1996
Author(s): Enrico Motta and Zdenek Zdrahal
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The aim of this paper is to understand what is involved in parametric design problem solving. In order to achieve this goal, in this paper i) we identify and detail the conceptual elements defining a parametric design task specification; ii) we illustrate how these elements are interpreted and operationalised during the design process; and iii) we formulate a generic model of parametric design problem solving. We then re-describe a number of problem solving methods in terms of the proposed generic model and we show that such a re-description enables us to provide a more precise account of the different competence behaviours expressed by the methods in question.

Publication(s):

To be presented at the 10th Knowledge Acquisition for Knowledge-Based Systems Workshop, Banff Canada, November 1996.
 
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Social Software is...


Social Software
Social Software can be thought of as "software which extends, or derives added value from, human social behaviour - message boards, musical taste-sharing, photo-sharing, instant messaging, mailing lists, social networking."

Interacting with other people not only forms the core of human social and psychological experience, but also lies at the centre of what makes the internet such a rich, powerful and exciting collection of knowledge media. We are especially interested in what happens when such interactions take place on a very large scale -- not only because we work regularly with tens of thousands of distance learners at the Open University, but also because it is evident that being part of a crowd in real life possesses a certain 'buzz' of its own, and poses a natural challenge. Different nuances emerge in different user contexts, so we choose to investigate the contexts of work, learning and play to better understand the trade-offs involved in designing effective large-scale social software for multiple purposes.