KMi Publications

Tech Reports

Tech Report kmi-96-08 Abstract


Robust Learning with Missing Data
Techreport ID: kmi-96-08
Date: 1996
Author(s): Marco Ramoni and Paola Sebastiani
Download Postscript

Bayesian methods are becoming increasingly popular in the development of intelligent machines. Bayesian Belief Networks (BBNs) are nowaday a prominent reasoning method and, during the past few years, several efforts have been addressed to develop methods able to learn BBNs directly from databases. However, all these methods assume that the database is complete or, at least, that unreported data are missing at random. Unfortunately, real-world databases are rarely complete and the "Missing at Random" assumption is often unrealistic. This paper shows that this assumption can dramatically affect the reliability of the learned BBN and introduces a robust method to learn conditional probabilities in a BBN, which does not rely on this assumption. In order to drop this assumption, we have to change the overall learning strategy used by traditional Bayesian methods: our method bounds the set of all posterior probabilities consistent with the database and proceed by refining this set as more information becomes available. An experimental comparison - using both an artificial example and a real medical application - of our method with a powerful stochastic simulator will show a dramatic gain in robustness and the computational advantages of our deterministic method. 1. Knowledge Media Institute, The Open University. 2. Department of Actuarial Science and Statistics, City University.
 
KMi Publications
 

Social Software is...


Social Software
Social Software can be thought of as "software which extends, or derives added value from, human social behaviour - message boards, musical taste-sharing, photo-sharing, instant messaging, mailing lists, social networking."

Interacting with other people not only forms the core of human social and psychological experience, but also lies at the centre of what makes the internet such a rich, powerful and exciting collection of knowledge media. We are especially interested in what happens when such interactions take place on a very large scale -- not only because we work regularly with tens of thousands of distance learners at the Open University, but also because it is evident that being part of a crowd in real life possesses a certain 'buzz' of its own, and poses a natural challenge. Different nuances emerge in different user contexts, so we choose to investigate the contexts of work, learning and play to better understand the trade-offs involved in designing effective large-scale social software for multiple purposes.