Tech Reports
Tech Report kmi-97-01 Abstract
Balancing Formality with Informality: User-Centred Requirements for Knowledge Management Technologies
Techreport ID: kmi-97-01
Date: 1997
Author(s): Simon Buckingham Shum
Numerous disciplines are now trying to analyse and represent the processes and products of organisational memory, in order to clarify what tangible representations future knowledge managers will work with. This short paper begins by reflecting briefly on the nature of systematic representations, as a reminder of the commitments that are made in any classification process. It is argued that there are important political dimensions to such classification, with implications for knowledge modelling. The paper then identifies three processes by which organisational expertise is shared. These processes may represent both a challenge and an opportunity for knowledge modelling approaches. The closing discussion pinpoints formalisation as a particularly important process in knowledge management, considers technologies that support incremental formalisation as holding particular promise, and proposes the principle that only stable, sanctioned knowledge should be formalised, in order to avoid the many problems caused by premature formalisation of organisational knowledge.
Publication(s):
To appear in: AIKM'97: AAAI Spring Symposium on Artificial Intelligence in Knowledge Management (Mar. 24-26, 1997), Stanford University, Palo Alto, CA. AAAI Press
Future Internet
KnowledgeManagementMultimedia &
Information SystemsNarrative
HypermediaNew Media SystemsSemantic Web &
Knowledge ServicesSocial Software
Social Software is...

Interacting with other people not only forms the core of human social and psychological experience, but also lies at the centre of what makes the internet such a rich, powerful and exciting collection of knowledge media. We are especially interested in what happens when such interactions take place on a very large scale -- not only because we work regularly with tens of thousands of distance learners at the Open University, but also because it is evident that being part of a crowd in real life possesses a certain 'buzz' of its own, and poses a natural challenge. Different nuances emerge in different user contexts, so we choose to investigate the contexts of work, learning and play to better understand the trade-offs involved in designing effective large-scale social software for multiple purposes.
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