KMi Publications

Tech Reports

Tech Report kmi-97-02 Abstract


Representing Hard-to-Formalise, Contextualised, Multidisciplinary, Organisational Knowledge
Techreport ID: kmi-97-02
Date: 1997
Author(s): Simon Buckingham Shum
Download Postscript Download PDF

Much organisational knowledge is multidisciplinary, hard to formalise, and generated in discussions with competing viewpoints. Knowledge Management (KM) technologies need to be able to capture and share such knowledge. This short paper begins by characterising 'knowledge work' - are there salient features that we can identify? Next, an approach is described by which teams analyse and discuss problems, building graphical argument spaces as competing ideas are debated. Hypermedia groupware provides a way to embed ideas, decisions and rationale in their conversational context, and with other work artifacts such as reports, sketches and simulations. The orientation of this work emphasises the human dimensions to technologies for supporting organisational memory and expertise. The discussion seeks to situate this approach in relation to other KM approaches by proposing three questions that seek to clarify the interdependencies between economics, technologies, work practices, and the responsibilities of modelling and managing knowledge. (This is a modified, and shortened, version of a paper presented at the Workshop on Knowledge Media for Improving Organisational Expertise, 1st International Conference on Practical Aspects of Knowledge Management, Basel, Switzerland, 30-31 Oct. 1996: http://kmi.open.ac.uk/kmi-abstracts/kmi-tr-30-abstract.html)

Publication(s):

To appear in: AIKM'97: AAAI Spring Symposium on Artificial Intelligence in Knowledge Management (Mar. 24-26, 1997), Stanford University, Palo Alto, CA. AAAI Press
 
KMi Publications
 

Social Software is...


Social Software
Social Software can be thought of as "software which extends, or derives added value from, human social behaviour - message boards, musical taste-sharing, photo-sharing, instant messaging, mailing lists, social networking."

Interacting with other people not only forms the core of human social and psychological experience, but also lies at the centre of what makes the internet such a rich, powerful and exciting collection of knowledge media. We are especially interested in what happens when such interactions take place on a very large scale -- not only because we work regularly with tens of thousands of distance learners at the Open University, but also because it is evident that being part of a crowd in real life possesses a certain 'buzz' of its own, and poses a natural challenge. Different nuances emerge in different user contexts, so we choose to investigate the contexts of work, learning and play to better understand the trade-offs involved in designing effective large-scale social software for multiple purposes.