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Tech Report kmi-97-09 Abstract


Discovering Bayesian Networks in Incomplete Databases
Techreport ID: kmi-97-09
Date: 1997
Author(s): Marco Ramoni and Paola Sebastiani
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Bayesian Belief Networks (BBNs) are becoming increasingly popular in the Knowledge Discovery and Data Mining community. A BBN is defined by a graphical structure of conditional dependencies among the domain variables and a set of probability distributions defining these dependencies. In this way, BBNs provide a compact formalism - grounded in the well-developed mathematics of probability theory - able to predict variable values, explain observations, and visualize dependencies among variables. During the past few years, several efforts have been addressed to develop methods able to extract both the graphical structure and the conditional probabilities of a BBN from a database. All these methods share the assumption that the database at hand is complete, that is, it does not report any entry as unknown. When this assumption fails, these methods have to resort to expensive iterative procedures which are infeasible for large databases. This paper describes a new Knowledge Discovery system based on an efficient method able to extract the graphical structure and the probability distributions of a BBN from possibly incomplete databases. An application using a large real-world database will illustrate methods and concepts underlying the system and will assess its advantages as a Knowledge Discovery system. 1. Knowledge Media Institute, The Open University. 2. Department of Actuarial Science and Statistics, City University.
 
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Social Software is...


Social Software
Social Software can be thought of as "software which extends, or derives added value from, human social behaviour - message boards, musical taste-sharing, photo-sharing, instant messaging, mailing lists, social networking."

Interacting with other people not only forms the core of human social and psychological experience, but also lies at the centre of what makes the internet such a rich, powerful and exciting collection of knowledge media. We are especially interested in what happens when such interactions take place on a very large scale -- not only because we work regularly with tens of thousands of distance learners at the Open University, but also because it is evident that being part of a crowd in real life possesses a certain 'buzz' of its own, and poses a natural challenge. Different nuances emerge in different user contexts, so we choose to investigate the contexts of work, learning and play to better understand the trade-offs involved in designing effective large-scale social software for multiple purposes.