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Tech Report kmi-97-18 Abstract


On-line study guides for distance education students: can 'advisor' agents help?
Techreport ID: kmi-97-18
Date: 1997
Author(s): Chris McKillop
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This project focussed on the construction of a prototype on-line study guide for the 'M206 Computing: An Object-oriented Approach' distance education course provided by the Open University (UK). The specific problems students encounter while studying a course with a complex media mix such as this course have been looked at, as well as the wider issues concerning the problems distance education students encounter whilst studying. A comparison between the difficulties distance education and traditional students have when studying has also been made and a number of interesting similarities and differences observed. A prototype on-line study guide has been constructed using an 'advisor' agent, the Progress Advisor. The Progress Advisor has been evaluated by distance education students who were very positive about it. From this evidence the idea of 'advisor' agents is one worth developing further. While this was a small project, a number of important and interesting issues have emerged from the research warranting further investigation and the importance of further research in this area has been highlighted. This work was carried out in the Knowledge Media Institute, Open University, under the supervision of Dr. Tamara Sumner.

Publication(s):

Dissertation for MSc in Human-Centred Computer Systems, School of Cognitive and Computing Sciences, University of Sussex.
 
KMi Publications Event | SSSW 2013, The 10th Summer School on Ontology Engineering and the Semantic Web Journal | 25 years of knowledge acquisition
 

Social Software is...


Social Software
Social Software can be thought of as "software which extends, or derives added value from, human social behaviour - message boards, musical taste-sharing, photo-sharing, instant messaging, mailing lists, social networking."

Interacting with other people not only forms the core of human social and psychological experience, but also lies at the centre of what makes the internet such a rich, powerful and exciting collection of knowledge media. We are especially interested in what happens when such interactions take place on a very large scale -- not only because we work regularly with tens of thousands of distance learners at the Open University, but also because it is evident that being part of a crowd in real life possesses a certain 'buzz' of its own, and poses a natural challenge. Different nuances emerge in different user contexts, so we choose to investigate the contexts of work, learning and play to better understand the trade-offs involved in designing effective large-scale social software for multiple purposes.