KMi Publications

Tech Reports

Tech Report kmi-97-19 Abstract


From Documents to Discourse: Shifting Conceptions of Scholarly Publishing
Techreport ID: kmi-97-19
Date: 1997
Author(s): Tamara Sumner and Simon Buckingham Shum
Download PDF

We are looking at how new forms of document interface can be used to support new forms of scholarly discourse, and ultimately, new models of scholarly publishing. The vehicle we use to conduct this research is the Digital Document Discourse Environment (D3E). D3E is an experimental system supporting the publication of web-based documents with integrated discourse facilities and embedded interactive components. We report here on two cases - an e-journal and a 'new form' of conference - where we have used D3E to promote new forms of discourse between participants. We use these cases to illustrate four principles that guide our socio-technical design actions.

Publication(s):

To appear in: Conference on Computer-Human Interaction (CHI '98), Los Angeles, 1998.
 
KMi Publications Event | SSSW 2013, The 10th Summer School on Ontology Engineering and the Semantic Web Journal | 25 years of knowledge acquisition
 

Social Software is...


Social Software
Social Software can be thought of as "software which extends, or derives added value from, human social behaviour - message boards, musical taste-sharing, photo-sharing, instant messaging, mailing lists, social networking."

Interacting with other people not only forms the core of human social and psychological experience, but also lies at the centre of what makes the internet such a rich, powerful and exciting collection of knowledge media. We are especially interested in what happens when such interactions take place on a very large scale -- not only because we work regularly with tens of thousands of distance learners at the Open University, but also because it is evident that being part of a crowd in real life possesses a certain 'buzz' of its own, and poses a natural challenge. Different nuances emerge in different user contexts, so we choose to investigate the contexts of work, learning and play to better understand the trade-offs involved in designing effective large-scale social software for multiple purposes.