Tech Reports
Tech Report kmi-98-09 Abstract
Training Software Engineers in a Novel Usability Evaluation Technique
Techreport ID: kmi-98-09
Date: 1998
Author(s): Ann Blandford, Simon Buckingham Shum and Richard Young
Novel approaches to designing or analysing systems only become useful when they are usable by practitioners in the field, and not just by their originators. Design techniques often fail to make the transition from research to practice because insufficient attention is paid to understanding and communicating the skills required to use them. This paper reports on work to train software engineering students to use a user-centred language for describing and analysing interface designs called the "Programmable User Model Instruction Language", or IL. Various types of data, including video, studentsŐ IL descriptions and brief usability reports were collected during training, and subsequently analysed. These show that after 6 hoursŐ training, students have a good grasp of the syntax of the notation, and are starting to use notational affordances to support their reasoning, but that their reasoning is still limited by a poor grasp of the underlying cognitive theory. A comparison of the analyses of trainees with those of experts provides a means of developing a better understanding of the nature of expertise in this area -- as comprising an understanding of the syntax and the surface semantics of the notation, the underlying cognitive theory, the method of conducting an analysis and the implications of the analysis for design. 1. School of Computing Science, Middlesex University, Bounds Green Road, London, N11 2NQ, UK. 2. Knowledge Media Institute, The Open University, Milton Keynes, MK7 6AA, UK. 3. MRC Applied Psychology Unit, 15 Chaucer Road, Cambridge, CB2 2EF, UK.
Publication(s):
International Journal of Human-Computer Studies (1998, in press)
Future Internet
KnowledgeManagementMultimedia &
Information SystemsNarrative
HypermediaNew Media SystemsSemantic Web &
Knowledge ServicesSocial Software
Social Software is...

Interacting with other people not only forms the core of human social and psychological experience, but also lies at the centre of what makes the internet such a rich, powerful and exciting collection of knowledge media. We are especially interested in what happens when such interactions take place on a very large scale -- not only because we work regularly with tens of thousands of distance learners at the Open University, but also because it is evident that being part of a crowd in real life possesses a certain 'buzz' of its own, and poses a natural challenge. Different nuances emerge in different user contexts, so we choose to investigate the contexts of work, learning and play to better understand the trade-offs involved in designing effective large-scale social software for multiple purposes.
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