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Tech Report kmi-99-07 Abstract


Representing Scholarly Claims in Internet Digital Libraries: A Knowledge Modelling Approach
Techreport ID: kmi-99-07
Date: 1999
Author(s): Simon Buckingham Shum, Enrico Motta and John Domingue
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This paper is concerned with tracking and interpreting scholarly documents in distributed research communities. We argue that current approaches to document description, and current technological infrastructures particularly over the World Wide Web, provide poor support for these tasks. We describe the design of a digital library server which will enable authors to submit a summary of the contributions they claim their documents makes, and its relations to the literature. We describe a knowledge-based Web environment to support the emergence of such a community-constructed semantic hypertext, and the services it could provide to assist the interpretation of an idea or document in the context of its literature. The discussion considers in detail how the approach addresses usability issues associated with knowledge structuring environments.

Publication(s):

Proceedings of ECDL '99: Third European Conference on Research and Advanced Technology for Digital Libraries, Paris, France, September 22-24, 1999 . Springer-Verlag Lecture Notes in Computer Science (Eds.) Serge Abiteboul and Anne-Marie Vercoustre.
 
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Social Software is...


Social Software
Social Software can be thought of as "software which extends, or derives added value from, human social behaviour - message boards, musical taste-sharing, photo-sharing, instant messaging, mailing lists, social networking."

Interacting with other people not only forms the core of human social and psychological experience, but also lies at the centre of what makes the internet such a rich, powerful and exciting collection of knowledge media. We are especially interested in what happens when such interactions take place on a very large scale -- not only because we work regularly with tens of thousands of distance learners at the Open University, but also because it is evident that being part of a crowd in real life possesses a certain 'buzz' of its own, and poses a natural challenge. Different nuances emerge in different user contexts, so we choose to investigate the contexts of work, learning and play to better understand the trade-offs involved in designing effective large-scale social software for multiple purposes.