External Publications
10 publications | Yanna Vogiazou
Vogiazou, Y., Raijmakers, B., Reid, E. and Eisenstadt, M. (2007) Design for emergence: experiments with a mixed reality urban playground game, Personal and Ubiquitous Computing, 11, 1, pp. 45-58, Springer-Verlag
Vogiazou, Y. and Eisenstadt, M. (2005) Play based on Presence Awareness: facilitating Emergent Social Behaviours Online, International Journal of Interactive Technology and Smart Education (special issue on Social Learning Through Gaming), 2, 2, pp. 113 126, Troubador Publishing Ltd.
Vogiazou, Y., Eisenstadt, M., Dzbor, M. and Komzak, J. (2005) From Buddyspace to CitiTag: Large scale Symbolic Presence for Community Building and Spontaneous Play, ACM Symposium on Applied Computing, Proceedings of the ACM Symposium on Applied Computing, Santa Fe, New Mexico
Vogiazou, Y. and Eisenstadt, M. (2004) Play based on Presence Awareness: facilitating Emergent Social Behaviours Online, Workshop: Social Learning through Gaming at CHI2004, Vienna, Austria
Vogiazou, Y., Raijmakers, B., Clayton, B., Eisenstadt, M., Geelhoed, E., Linney, J., Quick, K., Reid, J. and Scott, P. (2004) 'You got tagged!': the city as a playground, KMi Technical report KMi TR 139
Quick, K. and Vogiazou, Y. (2004) CitiTag Multiplayer Infrastructure, KMi Technical report KMI TR 138
Vogiazou, Y., Dzbor, M., Komzak, J. and Eisenstadt, M. (2003) BuddySpace: Large Scale Presence for Communities at Work and Play, The Role of Online Community Spaces in Shaping Virtual Community Interactions (workshop) in the International Conference on Communities and Technologies 2003, Amsterdam, the Netherlands
Vogiazou, Y., Dzbor, M., Komzak, J. and Eisenstadt, M. (2003) BuddySpace: Large Scale Presence for Communities at Work at Play, Workshop: Inhabiting Virtual Places at E CSCW 03, Helsinki, Finland
Vogiazou, Y. and Eisenstadt, M. (2003) Presence Based Play: Towards a Design for Large Group Social Interaction, 1AD: The First International Conference on Appliance Design, Bristol, UK
Vogiazou, Y. and Eisenstadt, M. (2002) Presence Based Multiplayer Gaming, Computer Games and Digital Cultures Conference, Tampere, Finland Proceedings of the Computer Games and Digital Cultures Conference



