KMi Seminars
Inferring the Structure of a Tennis Game Using Multimodal Information
This event took place on Wednesday 13 June 2012 at 11:30

 
Dr. Qiang Huang School of Computing Sciences - University of East Anglia


Our ambitious long-term goal is to understand multimodal interaction between humans and we use a sports game, tennis, as a starting-point. In tennis, the goals of interactions are clearly defined and the interaction is subject to clear rules. As such, the game can be effectively analysed in terms of sequences of “events”. Our work focuses on the retrieval of these sequences from audio and visual information, and moves beyond low-level information classification or clustering of features to inferring the low-level structure of the game, a task which we believe could also be accomplished by an intelligent human who had no previous exposure to the game of tennis. The process of segmenting the stream of events present in the game is somewhat akin to a child learning how to segment a stream of speech into a sequence of words: the child notices that some phonetic sequences tend to re-occur, and that there are patterns of co-occurrence across different sequences. In this spirit, we will use a variable-length multigram model (VLMM) to search for regular occurring patterns of match events that are detected and inferred using multimodal information and constitute the basic “units” in a tennis match.



 
KMi Seminars
 

Knowledge Management is...


Knowledge Management
Creating learning organisations hinges on managing knowledge at many levels. Knowledge can be provided by individuals or it can be created as a collective effort of a group working together towards a common goal, it can be situated as "war stories" or it can be generalised as guidelines, it can be described informally as comments in a natural language, pictures and technical drawings or it can be formalised as mathematical formulae and rules, it can be expressed explicitly or it can be tacit, embedded in the work product. The recipient of knowledge - the learner - can be an individual or a work group, professionals, university students, schoolchildren or informal communities of interest.
Our aim is to capture, analyse and organise knowledge, regardless of its origin and form and make it available to the learner when needed presented with the necessary context and in a form supporting the learning processes.