KMi Seminars
What is happening in a meeting?
This event took place on Wednesday 12 December 2007 at 11:30

 
Dr. Nailah Abdullah Honiden Laboratory, Intelligent Research System Division, National Institute of Informatics, Japan

This is an introduction to a proposed collaboration between National Institute of Informatics, Japan and KMi on developing method of analysis and tools for understanding what is happening in a meeting. The long-term goal is to capitalize FlashMeeting for the field of requirement engineering. The rapidly increasing globalization of software industry creates a strong demand to achieve a better understanding of the challenges faced by multi-site software development and to study advanced technologies that successfully support collaborative activities in global software engineering. Software engineers have adopted every mainstream communication technology

such as telephone, teleconferences, email, voice mail, discussion lists, Web, instant messaging, text messaging, video conferences, voice over IP, useful at every stage of a project?s lifecycle. Their main concern during these Web meetings is for analysts to understand ?what is happening in the meeting (for example during videoconferencing meetings)?

FlashMeeting currently provides data analysis of meeting footprints. As a first step towards achieving our goal, we propose further: linking a micro-level analysis to the current data analysis provided by Flashmeeting. We retrieved two different types of naturalistic meetings as benchmark data. We focus firstly on analyzing animation meeting, closely resembling a working/design meeting.

This talk will be divided into two parts. The first part briefly introduces the problems faced by requirement engineers in Japan. The second part concerns the ongoing research with collaborating teams at KMi on analyzing animeetings highlighting the developing method and some results.

 
KMi Seminars
 

New Media Systems is...


Our New Media Systems research theme aims to show how new media devices, standards, architectures and concepts can change the nature of learning.

Our work involves the development of short life-cycle working prototypes of innovative technologies or concepts that we believe will influence the future of open learning within a 3-5 year timescale. Each new media concept is built into a working prototype of how the innovation may change a target community. The working prototypes are all available (in some form) from this website.

Our prototypes themselves are not designed solely for traditional Open Learning, but include a remit to show how that innovation can and will change learning at all levels and in all forms; in education, at work and play.