KMi Seminars
Making Representations Matter
This event took place on Wednesday 08 June 2011 at 12:00

 
Al Selvin

In this talk I will describe the research leading up to my doctoral thesis. The thesis develops and applies a method to analyze, characterize, and compare instances of participatory representational practice in such a way as to highlight experiential aspects such as aesthetics, narrative, improvisation, sensemaking, and ethics. It extends taxonomies of such practices found in related research, and contributes to a critique of techno-rationalist approaches to studying professional practice.

The thesis examines how practitioners make participatory visual representations (pictures, diagrams, knowledge maps) coherent, engaging and useful. It studies how fourteen practitioners using a visual hypermedia tool engaged participants with the hypermedia representations, and the ways they made the representations matter to the participants. It focuses on the sensemaking challenges that the practitioners encountered in their sessions, and on the ways that the form they gave the visual representations (aesthetics) related to the service they were trying to provide to their participants. The thesis places these concerns in context of other kinds of facilitative and mediation practices as well as research on reflective practice, aesthetic experience, critical HCI, and participatory design. I will also discuss of two proof of concept workshop sessions in which practitioners and researchers applied the constructs from the research to their own practice.



Slides also downloadable from http://slidesha.re/ltDMKb

 
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New Media Systems is...


Our New Media Systems research theme aims to show how new media devices, standards, architectures and concepts can change the nature of learning.

Our work involves the development of short life-cycle working prototypes of innovative technologies or concepts that we believe will influence the future of open learning within a 3-5 year timescale. Each new media concept is built into a working prototype of how the innovation may change a target community. The working prototypes are all available (in some form) from this website.

Our prototypes themselves are not designed solely for traditional Open Learning, but include a remit to show how that innovation can and will change learning at all levels and in all forms; in education, at work and play.